The tags and folder features of Floe are under development. Some of the features on this page aren't implemented yet.

Tags and folders

Floe has 2 complimentary features for browsing, searching and filtering: tags and folders. These apply to a few different features of Floe: presets, instruments and impulse responses.

For developers, there are best practises for how to use tags and folders to offer the best experience for the user.

On this page, we use the term ‘item’ to mean either preset, instrument or impulse response: these all use tags and folders in a similar way.

Folders

Folders are used to group items under a common heading. Items are often displayed in folders, even when other filtering has been applied.

Folders should be categories that relate to the theme or objective of the library. For example, for Lost Reveries, we wanted to explore the technique of using three complimentary timbres to layer into a full-spectrum sound, so we choose folders: “Low”, “Mid” and “Air”. Another example might be a library of field recordings, folders might be “Urban/London”, “Urban/York” or “Nature/New Forest”.

Folders may contain slashes to represent a hierarchy, just like a filepath. For example: “Piano/1978 Steinway”. Use this to specify broad categories that narrow down to specific categories. It’s not usually best to have more than 2 levels of hierarchy.

It’s best to have 5 to 30 items per folder. Folders with not many items clutter the GUI and don’t offer much value. Folders with too many items loose their focus.

Folders might overlap with tags but, in general, they are more abstract and can use phrases that only make sense in the context of the library as a whole. However, if it makes sense to group items under a common heading such as ‘Percussion’ (a common tag), then that’s fine too — but you should also add this as a tag.

Tags

Tags are the properties of an item. They are used for filtering and searching items across all libraries. Therefore, tags should normally come from the standard pool of tags so that there is a common language that enables standard usage across all libraries. Custom tags are allowed, but they should only be used for a good reason.

Add as many relevant tags as possible.

Tags are case-insensitive.

Standard tags

We take a pragmatic approach to defining this set of standard tags. Rather than try to be completely comprehensive and technically accurate, we instead aim to strike a balance between correctness and common usage within the music production space. The goal of tags is to help users find the item they need. You can suggest edits to this list via Github or other means.

For best results setting tags, go over each of the following questions and add all tags that apply to the item.

1. Where did the sound come from? (Sound source)

TagDescription
synthesizedGenerated by algorithms or circuits
acousticOriginating from a real instrument
vocalOriginating from a human voice
hybridCombines acoustic/vocal sounds with processed/synthesized elements
field recordingEnvironmental or location recordings
found soundsReal objects not traditionally used for music

It’s strongly recommended to specify a sound-source for instruments and impulse responses. This is sometimes not applicable for presets.

2. Does it fit in a real instrument category? (Real instrument type)

piano, keys, strings1, violin, cello, plucked strings2, struck strings3, guitar, bass, brass, wind, percussion, drums, vocal, choir, folk, organ, tonal percussion

Number of instruments: solo, ensemble.

These are mostly relevant for acoustic or hybrid sounds, but can be used for synthesized sounds that emulate these instruments.

1

Bowed strings such as violin, viola, cello, double bass.

2

Plucked strings such as guitar, harp, mandolin.

3

Struck strings such as hammered dulcimer, santur.

3. Is it made from a specific material? (Material)

wood, metal, glass, plastic, rubber, stone, ice.

This is typically used for non-standard instruments in the acoustic or found sounds categories.

3. What reverb type is it? (Reverb type)

small room, large room, chamber, studio, hall, church, cathedral, unusual, open air.

Strongly recommended for impulse responses. Not applicable for instruments or presets.

4. What mood does the item evoke? (Mood)

Positive moods: bright4, dreamy, ethereal, hopeful, nostalgic, peaceful, playful. Negative moods: aggressive, chaotic, dark5, disturbing, eerie, melancholic, menacing, tense. Mixed moods: bittersweet, hypnotic, mysterious, quirky. Thematic moods: dramatic, dystopian, epic, experimental, fantasy, heroic, noir, romantic, sci-fi, western.

It’s usually recommended to specify moods for synthesised instruments and presets. Not typically used for well-known acoustic instruments.

4

‘bright’ as in: positive, uplifting, clear

5

‘dark’ as in: unhappy, dim, unpleasant

3. What are its pitch characteristics? (Pitch)

TagNotes
multi-pitchedContains multiple distinct notes
non-pitchedLacks identifiable musical pitch
dissonantContains harmonically clashing pitches

Useful for non-typical sounds that have notable pitch characteristics. A sound is assumed to possess a musical pitch unless otherwise stated.

5. What type of sound is it? (Sound type)

5.1. Does it have a long duration?

TagNotes
padSustained, pitched background harmonic element
textureSustained atmospheric element, typically less of a musical pitch than pad
soundscapeComplex and rich sonic environment
underscoreBackground tones or sequences for underneath dialogue
noiseNon-pitched and constant, similar to white noise

5.2. Does it have a short duration?

TagNotes
hitSingle impactful sound with pitch and percussive elements
keysPiano or keyboard-like
oneshotNon-looping single sound, typically not for playing chromatically
percussionRhythmic element, typically non-pitched
pluckShort melodic notes
stabExtra-short melodic notes

5.3. Is it a sequence or pattern?

TagNotes
arpArpeggiated pattern of notes
sequenceSequenced pattern timbre changes
underscoreBackground tones or sequences for underneath dialogue
loopSampled repeating phrase

5.4. Does it play a standard role in a track?

TagNotes
leadForeground melodic element
bassLow-frequency foundation
riserBuilding tension element
downerDescending tension element
sound-fxSpecial effect sound
transitionSection change element

6. What is its timbre like? (Timbre)

6.1. Is the sound modulated in some way?

TagNotes
pulsingRhythmic modulation
evolvingChanging over time
glitchedDigital error artefacts
grainyFine textural irregularities

6.2. Does it have a tone similar to a real instrument?

Only use these if the sound isn’t actually from that instrument, but has a similar character.

TagNotes
brassyLike brass instruments
breathyContaining air noise, like wind instruments
strings-likeCharacteristic resonance of string instruments
reedyCharacteristic of reed instruments
TagNotes
analogWarm, imprecise, vintage character
fmFrequency modulation synthesis
granularGranular synthesis
physical modellingSimulating real-world physics

6.4. What are the frequencies and harmonics like?

TagNotes
airyOpen, spacious, light
circuit-bentCharacteristic of modified electronic devices
coldThin, clinical, lacking warmth
digitalClean, precise, computer-generated character
distortedOverdriven, crushed, non-linear
fuzzyIndistinct, soft-edged, unclear
glassyClear, fragile, transparent
grittyRough, textured, unpolished
harshAbrasive, aggressive high frequencies
lo-fiIntentionally degraded quality
lushFull, rich, densely layered
metallicResonant, hard, bright, like metal
muddyUnclear low-mid frequencies
muffledDampened high frequencies
nasalStrong mid-range resonance
noisyContains noise components, imperfect. If the sound is 100% noise use noise instead.
pureFree from noise, clean sine-like quality
resonantStrong resonant peaks in frequency
saturatedSubtly distorted, harmonically enhanced
smoothEven, consistent, without sharp edges
thinLacking in fullness, narrow frequency range
warmRich in harmonics, pleasant mid-range

7. What genres might this item fit best into? (Genre)

80s, EDM, IDM, ambient, blues, chillout, chiptune, cinematic, disco, downtempo, drum & bass, dubstep, electronic, folk, funk, future bass, glitch, hip-hop, house, industrial, jazz, lo-fi, metal, orchestral, pop, rock, synthwave, techno, trance, trap, vaporwave, world

Specifying at least one genre is recommended for all presets and instruments.