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Version: Beta

Parameters

Shorten parameter names​

In your DAW, the names of Floe's parameters are long and descriptive, such as "Effect Distortion On". You can switch to abbreviated names if you need the names to show in a smaller width, for example, "Dist On". Enable this option on Floe's preferences panel. You might need to close and re-open your DAW for this change to take effect.

Parameter table​

For reference purposes, this section lists all of Floe's parameters in case you need to look up specific IDs or details. For more of a usage guide, consult the documentation pages on layers, effects, looping, etc.

ModuleNameIDAbbreviated NameDescription
Layer 1Volume160L1 VolumeThe Layer Volume sets the level of this layer. The marks on the slider show the level of each sounding voice: its velocity, key range fade and any MPE volume expression. Tip: to change how velocity relates to volume, edit the velocity to volume curve on the CONFIG tab.
Layer 1Mute161L1 MuteMute silences this layer. Handy for hearing how the other layers sit together while you're designing a sound. A muted layer keeps running in the background exactly as if you could hear it, so when you unmute, the sound carries on seamlessly from wherever it has naturally got to. If you're trying to save CPU, unload the Instrument instead. If a layer is still audible after muting it, check whether it's also soloed: Solo takes priority over Mute.
Layer 1Solo162L1 SoloSolo lets you hear this layer on its own. Any layer that isn't soloed goes quiet. Handy for focusing on one part of a sound while you're designing it. Silenced layers keep running in the background exactly as if you could hear them, so when you unsolo, they carry on seamlessly from wherever they have naturally got to. If you're trying to save CPU, unload their Instruments instead. If a layer has gone quiet unexpectedly, check whether another layer is soloed. And if a muted layer is still audible, that's because Solo takes priority over Mute.
Layer 1Pan163L1 PanPan places this layer in the stereo field, anywhere from fully left to fully right. It uses a constant-power pan law (-3 dB at centre), so the layer stays at the same perceived loudness wherever you put it. Pan is applied after the Stereo control, so you can narrow a wide sound first and then place it as a single point.
Layer 1Detune Cents164L1 Detune CentsDetune fine-tunes this layer's pitch in cents (100 cents is one semitone). This works by speeding up or slowing down the audio.
Layer 1Pitch Semitones (Legacy)165L1 Pitch Semitones (Legacy)Legacy layer pitch in semitones. Kept for backwards-compatibility with DAW automation
Layer 1/Playback/LoopStart167L1Lp StartSet the loop start point, where the loop begins within the sample. While a note is held, playback loops between here and the loop end.
Layer 1/Playback/LoopEnd168L1Lp EndSet the loop end point, where the loop finishes within the sample. While a note is held, playback loops between the loop start and here.
Layer 1/Playback/LoopCrossfade Size169L1Lp Crossfade SizeSet the size of the loop crossfade, which blends audio across the loop point so the loop doesn't click. A small amount usually helps, especially for sustained or tonal sounds. Floe keeps the crossfade within the loop and the sample, so it shrinks automatically if you make the loop too small for it.
Layer 1/Playback/LoopSample Start Offset171L1Lp Sample Start OffsetChange the starting point of the sample
Layer 1/Playback/LoopReverse On172L1Lp Reverse OnPlay the Instrument's samples backwards, from the end to the start. It works in every play mode and whether looping is on or off. The waveform display flips to match, so playback always runs from left to right (unless in the reverse portion of a ping-pong loop).
Layer 1/Main/Volume EnvelopeOn173L1Vol OnSwitch the volume envelope on or off. It's typically best left on. When it's off, every note plays its sample straight through to the end, however briefly you press the key. Handy for one-shot sounds that should always be heard in full. Looping is disabled while the envelope is off, since nothing would ever bring a looping note to an end. Careful: with the envelope off, notes can't be cut short, so voices pile up if you play quickly, which costs CPU.
Layer 1/Main/Volume EnvelopeAttack174L1Vol AttackAttack sets how long each note takes to fade in. A few milliseconds is enough to avoid clicks if you've moved the sample start point.
Layer 1/Main/Volume EnvelopeDecay175L1Vol DecayDecay sets how long the note takes to fall to the Sustain level after the attack.
Layer 1/Main/Volume EnvelopeSustain176L1Vol SustainSustain sets the level the note holds at while the key is down. At 0 dB, Decay has nothing to do.
Layer 1/Main/Volume EnvelopeRelease177L1Vol ReleaseRelease sets how long the note takes to fade out after you lift the key.
Layer 1/Main/FilterOn178L1Filt OnSwitch the filter on or off. It's a clean, digital-sounding state-variable filter (12 dB per octave). Every voice gets its own copy, so the filter envelope and the LFO (on the LFO tab) can sweep each note independently. Tip: for broader tone shaping, the EQ tab has a three-band equaliser.
Layer 1/Main/FilterLegacy Cutoff Frequency179L1Filt Legacy Cutoff FrequencyLegacy cutoff parameter. Kept for backwards-compatibility with DAW automation
Layer 1/Main/FilterLegacy Resonance180L1Filt Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 1/Main/FilterLegacy Type181L1Filt Legacy TypeLegacy filter type parameter. Kept for backwards-compatibility with DAW automation
Layer 1/Main/FilterEnvelope Amount182L1Filt Envelope AmountEnvelope Amount sets how strongly the filter envelope (shown to the right) moves the cutoff on every note. At 0% the envelope does nothing. Turn it up and the cutoff follows the envelope's shape, rising and falling with it. Turn it down and the cutoff moves the opposite way, falling as the envelope rises. The envelope is centred on the Cutoff setting: the top half of the display pushes the cutoff above it, the bottom half pulls it below. A negative amount flips this. For example, with a low-pass filter, a long attack opens the sound up gradually at the start of each note.
Layer 1/Main/FilterAttack183L1Filt AttackAttack sets how long the filter envelope takes to reach its peak.
Layer 1/Main/FilterDecay184L1Filt DecayDecay sets how long the filter envelope takes to fall to the Sustain level after the attack.
Layer 1/Main/FilterSustain185L1Filt SustainSustain sets the level the filter envelope holds at while the key is down.
Layer 1/Main/FilterRelease186L1Filt ReleaseRelease sets how long the filter envelope takes to fall back after you lift the key.
Layer 1/LFOOn187L1Lfo OnSwitch this layer's LFO on or off. Enable Floe's LFO (low frequency oscillator) for adding movement to a one of this layer's controls (such as the volume or filter cutoff).
Layer 1/LFOLegacy Shape188L1Lfo Legacy ShapeLegacy LFO shape parameter. Kept for backwards-compatibility with DAW automation
Layer 1/LFOMode189L1Lfo ModeChoose where the LFO starts when you play a new note. With Retrigger, every note starts the LFO from the beginning of its cycle. With Free, a new note joins in wherever this layer's sounding notes have reached, so every note modulates precisely together.
Layer 1/LFOAmount190L1Lfo AmountAmount sets how far the LFO moves its target. 0% is no movement at all and 100% is the full range for that target: silence to full level for Volume, a semitone either way for Pitch, and so on. Negative values flip the shape upside down, so a falling sawtooth becomes a rising one. For random Shapes this only makes a difference when Variation is set to one of the Identical options. The LFO display shows the shape at the current Amount.
Layer 1/LFOTarget (Legacy)191L1Lfo Target (Legacy)Legacy LFO target parameter. Kept for backwards-compatibility with DAW automation
Layer 1/LFOTime (Tempo Synced) (Legacy)192L1Lfo Time (Tempo Synced) (Legacy)Legacy LFO rate. Kept for backwards-compatibility with DAW automation
Layer 1/LFOTime (Hz)193L1Lfo Time (Hz)Time sets how fast the LFO cycles, in Hz (cycles per second). Tip: for movement that stays in time with your track, switch Sync on and choose a note length instead.
Layer 1/LFOSync On194L1Lfo Sync OnSync ties the LFO's speed to your DAW's tempo. When it's on, Time is chosen as a note length that follows the tempo; when it's off, Time is set freely in Hz. Both settings are remembered, so you can flick between them without losing either.
Layer 1/EQOn195L1Eq OnSwitch on this layer's three-band equaliser to shape its tone before it's mixed with the other layers.
Layer 1/EQ/Band 1Legacy Frequency196L1EqB1 Legacy FrequencyLegacy band 1 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 1/EQ/Band 1Legacy Resonance197L1EqB1 Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 1/EQ/Band 1Gain198L1EqB1 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 1/EQ/Band 1Legacy Type199L1EqB1 Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Layer 1/EQ/Band 2Legacy Frequency200L1EqB2 Legacy FrequencyLegacy band 2 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 1/EQ/Band 2Legacy Resonance201L1EqB2 Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 1/EQ/Band 2Gain202L1EqB2 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 1/EQ/Band 2Legacy Type203L1EqB2 Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Layer 1/ConfigLegacy Velocity Mapping204L1 Legacy Velocity MappingChoose how MIDI velocity should affect the volume of this layer. There are 6 modes that can be selected for this parameter via the buttons on the GUI. By setting one layer to be quiet at high velocities and another layer to be quiet at low velocities you can create an instrument that sounds different based on how hard the notes are played. (0) Ignore velocity, always play full volume. (1) Loudest at high velocity, quietist at low velocity (2) Loudest at low velocity, quietist at high velocity (3) Loudest at high velocity, quietist at middle velocity and below (4) Loudest at middle velocity, quietist at both high and low velocities (5) Loudest at bottom velocity, quietist at middle velocity and above,
Layer 1/ConfigKeytrack On205L1 Keytrack OnWith Keytrack on, this layer follows the keyboard: higher keys play higher pitches. Switch it off and every key plays the sample at its recorded pitch, which might be what you want for drum hits, loops and sound effects that shouldn't be transposed. Some sample libraries may override this - marking individual samples as always or never keytracked.
Layer 1/ConfigLegacy Monophonic On206L1 Legacy Monophonic OnOnly allow one voice of each sound to play at a time
Layer 1/ConfigMIDI Transpose On208L1 MIDI Transpose OnTranspose shifts this layer up or down in semitones by changing which samples get triggered, rather than by speeding the audio up or down. On a multi-sampled Instrument that keeps the character of the sound intact, so it's the better choice for large shifts. The key range isn't affected: you play the same keys as before, they just reach for different samples. Tip: the Pitch control at the top of the layer transposes by re-pitching the audio instead. That's the one to reach for on a single-sample Instrument, and Detune beside it covers amounts smaller than a semitone.
Layer 1/Playback/LoopLoop Mode209L1Lp Loop ModeSelect the Loop Mode for this layer. Floe can loop a portion of the sound for as long as you hold a note, so even a short sample can sustain indefinitely. Some Instruments come with loop points built in, while others let you set your own on the waveform. You can also turn looping off. There's 2 modes: 'standard' wrap-around loops jump from the loop end back to the start; 'ping-pong' loops bounce back and forth, alternating playback direction. The options that are available depend on the Instrument: library authors can provide built-in loops, allow or disallow custom loops, or require that certain sounds always loop.
Layer 1/ConfigKey Range Low210L1 Key Range LowThis layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 1/ConfigKey Range High211L1 Key Range HighThis layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 1/ConfigKey Range Low Fade212L1 Key Range Low FadeKey Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 1/ConfigKey Range High Fade213L1 Key Range High FadeKey Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 1/ConfigPitch Bend Range214L1 Pitch Bend RangePitch Bend Range sets how far the pitch wheel bends this layer, in semitones. Each layer has its own, so for example, a lead can bend a whole tone while the pad underneath can be set to zero to ignore the wheel entirely. Bending re-pitches the audio by speeding it up or slowing it down, so large bends will noticeably change the character of the sound. With MPE enabled, this governs the wheel on the master channel; the per-note bend of each individual note follows the range the controller asks for.
Layer 1/ConfigMonophonic Mode215L1 Monophonic ModeMonophonic decides what happens when notes on this layer overlap. Left off, the layer is polyphonic and every note you play gets a voice of its own; the other two modes hold it to one note at a time, in different ways. It's set per layer, so a monophonic lead can sit on top of a polyphonic pad in the same preset. The arpeggiator handles its own notes, so this has no effect while the arpeggiator is running on this layer.
Layer 1/PlaybackPlay Mode216L1 Play ModeSelect the Play Mode for this layer: the engine it uses to play its Instrument. Standard Playback plays each sample straight through: the playhead moves steadily from start to end, with options for looping and reversing along the way. The granular modes instead rebuild the sound from a stream of tiny snippets called grains. In Granular Playback, the point grains are drawn from moves through the sample at a rate you set with Speed, giving a time-stretch-like effect. In Granular Fixed, you place that point yourself with Position, letting you freeze on one part of the sample and explore its texture.
Layer 1/Playback/GranularLength217L1Grn LengthLength sets how long each grain lasts, from a few milliseconds up to a second. Short grains chop the sound into a fine, buzzy texture that keeps little of the original's shape. Long grains preserve much more of the sample's natural character. Density and Smooth are both measured relative to Length, so changing it here changes how they feel too.
Layer 1/Playback/GranularSpeed218L1Grn SpeedSpeed sets how fast the playhead travels through the sample in Granular Playback mode. Grains are drawn from wherever the playhead is. 100% is the sample's original speed. Turn it down to slow the sound to a crawl or stop it altogether, or up to race through at up to eight times normal speed. The playhead still respects the sample start, looping and Reverse settings. In Granular Fixed, this knob is replaced by Position.
Layer 1/Playback/GranularPosition219L1Grn PositionPosition chooses where in the sample grains are drawn from, shown as the highlighted region on the waveform. Grains come from here for as long as you hold the note, so you can freeze on one moment of the sound and sustain it indefinitely. Tip: you can create movement with this parameter by setting the LFO's target to Grain Position, or by assigning this knob to a macro.
Layer 1/Playback/GranularDensity220L1Grn DensityDensity sets how many grains overlap at once, relative to their Length. At 0%, each grain starts as the previous one ends, so they follow on one after another. Turning it up starts new grains sooner, stacking more and more of them on top of each other. Low values give an open texture where individual grains can be picked out. High values pile up so many grains that they smear into a thick, continuous wash.
Layer 1/Playback/GranularSpread221L1Grn SpreadSpread widens the area of the sample that grains can start from. Each new grain begins somewhere between the playhead and a point up to this far past it, measured as a percentage of the whole sample. Small values keep every grain close to the playhead for a focused, precise sound. Large values scatter grains across a wide stretch of the sample.
Layer 1/Playback/GranularSmooth222L1Grn SmoothSmooth shapes the envelope of each grain: how gently it fades in and out, relative to its Length. At 0% grains start and stop abruptly, giving a hard, percussive edge. At 100% the fade-in and fade-out meet in the middle, so neighbouring grains blend into each other for a seamless texture.
Layer 1/Playback/GranularPan223L1Grn PanPan randomises where each grain sits in the stereo field. Every new grain is given its own position, picked at random within the range you set here. At 0% every grain plays dead centre. At 100% grains can land anywhere from fully left to fully right, spreading the cloud from one side to the other. A quick way to create an interestingly wide stereo image.
Layer 1/Playback/GranularDetune224L1Grn DetuneDetune randomises the pitch of each grain. Every new grain is nudged sharp or flat by a random amount within the range you set here. At 0% all grains play in tune. At 100% each grain can be up to a semitone sharp or flat. Small amounts thicken the sound like a chorus; larger amounts get progressively more smeared and out of tune.
Layer 1/Playback/GranularDirection225L1Grn DirectionDirection gives each grain a chance of playing the opposite way to the main playhead. At 0% every grain follows the playhead's direction. At 100% each grain is equally likely to play forwards or backwards. In between, you can dial in a blend of the two for meandering, less predictable tones.
Layer 1/Playback/GranularHarmony226L1Grn HarmonyHarmony gives each grain a chance of playing at a musical interval above or below the note you played, so a single note can bloom into a chord or a shimmering octave. At 0% every grain plays at the root. Turning it up shifts more of the grains, until at 100% every grain picks at random from the root and the intervals you've chosen. Choose which intervals are allowed with the Intervals menu next to this knob: pick a preset such as Octaves or Major Triad, or toggle individual semitones yourself.
Layer 1/LFOLegacy Shape V2227L1Lfo Legacy Shape V2Legacy LFO shape parameter (v2). Kept for backwards-compatibility with DAW automation
Layer 1/LFOTarget228L1Lfo TargetChoose the Target: what the LFO modulates. The modulation is applied relative to the target's current knob/slider. For example, when Volume is chosen, the movement will occur around wherever the layer's volume slider is currently set. Hover over each option for details.
Layer 1/Main/FilterResonance229L1Filt ResonanceResonance emphasises the frequencies at the cutoff. At 0% the slope is smooth and rounded; at 100% it peaks by around 20 dB, without ever self-oscillating. For the band-pass, notch and band-shelving types it also narrows the band, and for Peak it sets the size of the boost.
Layer 1/ArpNote Order230L1Arp Note OrderOrder sets how the notes you're holding are shared out across the steps: climbing, falling, bouncing between the two, picked at random, or one of the less common shapes. Chord is the odd one out — it plays every held note together on each step, which is ideal for rhythmic stabs and percussion. Not available in Fixed Notes mode.
Layer 1/ArpTrigger231L1Arp TriggerTrigger decides what a new note does to a pattern that's already running. Free lets it carry on, so you can change chord underneath without breaking the groove. Retrigger restarts it from step 1 every time you press a note, which keeps the pattern locked to your playing.
Layer 1/ArpRate (Legacy)232L1Arp Rate (Legacy)Legacy arpeggiator rate. Kept for backwards-compatibility with DAW automation
Layer 1/ArpLength233L1Arp LengthLength sets how many steps the pattern runs through before it loops back to the start. Steps beyond the length are hidden from the sequencer but keep their settings, so you can shorten a pattern and lengthen it again without losing anything.
Layer 1/ArpArpeggiator Mode234L1Arp Arpeggiator ModeChoose where the steps get their notes from. Played Notes arpeggiates whatever you're holding, giving each step one of those notes in the order set by Order. Fixed Notes ignores what you play and runs a sequence of notes you've set yourself, either by dragging each step's note or by capturing a performance with the Record button.
Layer 1/ArpHumanise235L1Arp HumaniseHumanise loosens the pattern up by nudging each step's timing and velocity by a random amount. A few percent takes the machine-like edge off; higher settings give a much looser, hand-played feel, which suits percussion especially well. Steps are only ever pushed later, never earlier, and never by more than a fifth of a step.
Layer 1/ArpAuto Rate236L1Arp Auto RateAuto Rate lets Floe pick the step rate so a sliced Instrument plays close to the speed it was recorded at, rather than leaving silent gaps between slices when your host tempo is a long way from the loop's own. While it's on, the rate Floe has chosen is shown in place of the Rate menu. The multiplier shifts that choice: 2x for double speed, 0.5x for half, with Dotted and Triplet variants for a different feel. Because the choice has to land on a tempo-synced division it moves in jumps as the tempo changes, and every layer using Auto Rate jumps at the same points so they stay in the same rhythmic relationship.
Layer 1/ArpPolyrate237L1Arp PolyratePolyrate gives each octave of the notes you're holding its own speed, so a single chord can produce several interleaving rhythms at once. The octave starting at middle C plays at the Rate you've set, and the octaves above and below scale from there by the ratio you choose. Tip: hold two notes an octave apart to hear the effect at its clearest.
Layer 1/ArpOne Shot238L1Arp One ShotWith One Shot on, the pattern plays through once and stops rather than looping for as long as you hold the notes. It's handy for fills and one-off flourishes, or for letting a sliced loop play through exactly once.
Layer 1/EQ/Band 1Resonance239L1EqB1 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 1/EQ/Band 2Resonance240L1EqB2 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 1/ArpArpeggiator241L1Arp ArpeggiatorSwitch on the arpeggiator to turn the notes you hold into a rhythmic pattern locked to your host's tempo. Each step retriggers this layer's Instrument exactly as if you'd played the note yourself, so the envelopes, filter, LFOs and effects all respond as normal. Every layer has its own arpeggiator, so you can run different patterns side by side.
Layer 1/LFOShape242L1Lfo ShapeChoose the Shape of the LFO. Alongside the classics there are a few more interesting options, such as random and plucky shapes.
Layer 1/EQ/Band 1Type244L1EqB1 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 1/EQ/Band 2Type245L1EqB2 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 1/EQ/Band 3Legacy Frequency246L1EqB3 Legacy FrequencyLegacy band 3 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 1/EQ/Band 3Resonance247L1EqB3 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 1/EQ/Band 3Gain248L1EqB3 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 1/EQ/Band 3Type249L1EqB3 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 1/Main/FilterCutoff Frequency250L1Filt Cutoff FrequencyCutoff Frequency sets where the filter takes effect. The filter envelope and the LFO sweep the cutoff around this value, so it's the centre of any modulation rather than the starting point.
Layer 1/EQ/Band 1Frequency251L1EqB1 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 1/EQ/Band 2Frequency252L1EqB2 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 1/EQ/Band 3Frequency253L1EqB3 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 1/Main/FilterType254L1Filt TypeSelect the filter type. Hover over the options in the menu for a description of each.
Layer 1Stereo Width255L1 Stereo WidthStereo narrows or widens this layer's stereo image. Negative values pull it toward mono, positive values push it wider, and 0% leaves the sound as recorded. It works by splitting the sound into mid (what both channels share) and side (what differs between them), then rebalancing the two with a constant-power crossfade. At -100% only the mid remains; at +100% only the side, so anything dead centre disappears. Mono sounds have no side, so pushing to +100% silences them.
Layer 1/ConfigMPE Press Target256L1 MPE Press TargetPress is the channel pressure, or aftertouch, that an MPE controller sends on each note's own channel. On most keyboards it follows how hard you're pushing into the key once it's sounding. Choose what it controls on this layer here, and how strongly with Amount beside it. Press rests at nothing and climbs from there, so it only ever adds to the destination you point it at. MPE has to be switched on in the Performance Controls panel before press does anything.
Layer 1/ConfigMPE Press Amount257L1 MPE Press AmountAmount sets how far press moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before press reaches its own, so you get the full effect from a lighter touch.
Layer 1/ConfigMPE Slide Target258L1 MPE Slide TargetSlide is CC74, which an MPE controller sends on each note's own channel. On most keyboards it follows where your finger sits along the front-to-back axis of the key. Choose what it controls on this layer here, and how strongly with Amount beside it. Slide rests in the middle, so it pushes the destination either side of where you've set it. MPE has to be switched on in the Performance Controls panel before slide does anything.
Layer 1/ConfigMPE Slide Amount259L1 MPE Slide AmountAmount sets how far slide moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before slide reaches its own, so you get the full effect from a smaller movement.
Layer 1/LFOTime (Tempo Synced)260L1Lfo Time (Tempo Synced)Time sets how long one LFO cycle lasts, as a note length at your DAW's tempo. 1/4 is a quarter note; a D on the end is dotted (one and a half times as long) and a T is triplet (two thirds as long). The LFO follows tempo changes, but it isn't locked to the bar: each cycle starts from the note, as set by Mode.
Layer 1/ArpRate261L1Arp RateRate sets how long each step lasts, synced to your host's tempo. Together with Length it decides how long the whole pattern takes to come round — eight steps at 1/8 fills one bar of 4/4. The T and D suffixes are triplet and dotted divisions, useful for swung or lopsided patterns.
Layer 1Pitch Semitones262L1 Pitch SemitonesPitch moves this layer up or down in semitones. This works by speeding up or slowing down the audio. Tip: for a multisampled Instrument, you might get better results from Transpose on the CONFIG tab. It changes which samples are played rather than processing them, which can sound more natural.
Layer 1/Playback/GranularVariation263L1Grn VariationVariation decides whether each note scatters its grains differently or plays back the exact same grains every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern of grains and save it with the preset. Open the menu and hover over each option for details.
Layer 1/Playback/GranularSeed264L1Grn SeedSeed picks which pattern of grains repeats. Try a few numbers until you find one you like: it's saved with the preset, so the grains you choose are the grains everyone hears. Set Variation to one of the Identical options for this to take effect.
Layer 1/LFOVariation265L1Lfo VariationVariation decides whether the random shapes move differently on each note or play back the exact same pattern every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern and save it with the preset. In Free mode, a note that joins already-sounding notes follows their pattern. Open the menu and hover over each option for details.
Layer 1/LFOSeed266L1Lfo SeedSeed picks which random pattern repeats. Try a few numbers until you find one you like: it's saved with the preset, so the movement you choose is the movement everyone hears. Set Variation to one of the Identical options for this to take effect.
Layer 1/Playback/GranularShare Grains267L1Grn Share GrainsShare Grains keeps the number of grains the same whether you play one note or a chord, so the sound keeps the same density however many notes you hold. Each grain plays from one of the held notes, weaving the chord's pitches together. At low Density you can hear the grains hop between the notes of the chord.
Layer 2Volume320L2 VolumeThe Layer Volume sets the level of this layer. The marks on the slider show the level of each sounding voice: its velocity, key range fade and any MPE volume expression. Tip: to change how velocity relates to volume, edit the velocity to volume curve on the CONFIG tab.
Layer 2Mute321L2 MuteMute silences this layer. Handy for hearing how the other layers sit together while you're designing a sound. A muted layer keeps running in the background exactly as if you could hear it, so when you unmute, the sound carries on seamlessly from wherever it has naturally got to. If you're trying to save CPU, unload the Instrument instead. If a layer is still audible after muting it, check whether it's also soloed: Solo takes priority over Mute.
Layer 2Solo322L2 SoloSolo lets you hear this layer on its own. Any layer that isn't soloed goes quiet. Handy for focusing on one part of a sound while you're designing it. Silenced layers keep running in the background exactly as if you could hear them, so when you unsolo, they carry on seamlessly from wherever they have naturally got to. If you're trying to save CPU, unload their Instruments instead. If a layer has gone quiet unexpectedly, check whether another layer is soloed. And if a muted layer is still audible, that's because Solo takes priority over Mute.
Layer 2Pan323L2 PanPan places this layer in the stereo field, anywhere from fully left to fully right. It uses a constant-power pan law (-3 dB at centre), so the layer stays at the same perceived loudness wherever you put it. Pan is applied after the Stereo control, so you can narrow a wide sound first and then place it as a single point.
Layer 2Detune Cents324L2 Detune CentsDetune fine-tunes this layer's pitch in cents (100 cents is one semitone). This works by speeding up or slowing down the audio.
Layer 2Pitch Semitones (Legacy)325L2 Pitch Semitones (Legacy)Legacy layer pitch in semitones. Kept for backwards-compatibility with DAW automation
Layer 2/Playback/LoopStart327L2Lp StartSet the loop start point, where the loop begins within the sample. While a note is held, playback loops between here and the loop end.
Layer 2/Playback/LoopEnd328L2Lp EndSet the loop end point, where the loop finishes within the sample. While a note is held, playback loops between the loop start and here.
Layer 2/Playback/LoopCrossfade Size329L2Lp Crossfade SizeSet the size of the loop crossfade, which blends audio across the loop point so the loop doesn't click. A small amount usually helps, especially for sustained or tonal sounds. Floe keeps the crossfade within the loop and the sample, so it shrinks automatically if you make the loop too small for it.
Layer 2/Playback/LoopSample Start Offset331L2Lp Sample Start OffsetChange the starting point of the sample
Layer 2/Playback/LoopReverse On332L2Lp Reverse OnPlay the Instrument's samples backwards, from the end to the start. It works in every play mode and whether looping is on or off. The waveform display flips to match, so playback always runs from left to right (unless in the reverse portion of a ping-pong loop).
Layer 2/Main/Volume EnvelopeOn333L2Vol OnSwitch the volume envelope on or off. It's typically best left on. When it's off, every note plays its sample straight through to the end, however briefly you press the key. Handy for one-shot sounds that should always be heard in full. Looping is disabled while the envelope is off, since nothing would ever bring a looping note to an end. Careful: with the envelope off, notes can't be cut short, so voices pile up if you play quickly, which costs CPU.
Layer 2/Main/Volume EnvelopeAttack334L2Vol AttackAttack sets how long each note takes to fade in. A few milliseconds is enough to avoid clicks if you've moved the sample start point.
Layer 2/Main/Volume EnvelopeDecay335L2Vol DecayDecay sets how long the note takes to fall to the Sustain level after the attack.
Layer 2/Main/Volume EnvelopeSustain336L2Vol SustainSustain sets the level the note holds at while the key is down. At 0 dB, Decay has nothing to do.
Layer 2/Main/Volume EnvelopeRelease337L2Vol ReleaseRelease sets how long the note takes to fade out after you lift the key.
Layer 2/Main/FilterOn338L2Filt OnSwitch the filter on or off. It's a clean, digital-sounding state-variable filter (12 dB per octave). Every voice gets its own copy, so the filter envelope and the LFO (on the LFO tab) can sweep each note independently. Tip: for broader tone shaping, the EQ tab has a three-band equaliser.
Layer 2/Main/FilterLegacy Cutoff Frequency339L2Filt Legacy Cutoff FrequencyLegacy cutoff parameter. Kept for backwards-compatibility with DAW automation
Layer 2/Main/FilterLegacy Resonance340L2Filt Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 2/Main/FilterLegacy Type341L2Filt Legacy TypeLegacy filter type parameter. Kept for backwards-compatibility with DAW automation
Layer 2/Main/FilterEnvelope Amount342L2Filt Envelope AmountEnvelope Amount sets how strongly the filter envelope (shown to the right) moves the cutoff on every note. At 0% the envelope does nothing. Turn it up and the cutoff follows the envelope's shape, rising and falling with it. Turn it down and the cutoff moves the opposite way, falling as the envelope rises. The envelope is centred on the Cutoff setting: the top half of the display pushes the cutoff above it, the bottom half pulls it below. A negative amount flips this. For example, with a low-pass filter, a long attack opens the sound up gradually at the start of each note.
Layer 2/Main/FilterAttack343L2Filt AttackAttack sets how long the filter envelope takes to reach its peak.
Layer 2/Main/FilterDecay344L2Filt DecayDecay sets how long the filter envelope takes to fall to the Sustain level after the attack.
Layer 2/Main/FilterSustain345L2Filt SustainSustain sets the level the filter envelope holds at while the key is down.
Layer 2/Main/FilterRelease346L2Filt ReleaseRelease sets how long the filter envelope takes to fall back after you lift the key.
Layer 2/LFOOn347L2Lfo OnSwitch this layer's LFO on or off. Enable Floe's LFO (low frequency oscillator) for adding movement to a one of this layer's controls (such as the volume or filter cutoff).
Layer 2/LFOLegacy Shape348L2Lfo Legacy ShapeLegacy LFO shape parameter. Kept for backwards-compatibility with DAW automation
Layer 2/LFOMode349L2Lfo ModeChoose where the LFO starts when you play a new note. With Retrigger, every note starts the LFO from the beginning of its cycle. With Free, a new note joins in wherever this layer's sounding notes have reached, so every note modulates precisely together.
Layer 2/LFOAmount350L2Lfo AmountAmount sets how far the LFO moves its target. 0% is no movement at all and 100% is the full range for that target: silence to full level for Volume, a semitone either way for Pitch, and so on. Negative values flip the shape upside down, so a falling sawtooth becomes a rising one. For random Shapes this only makes a difference when Variation is set to one of the Identical options. The LFO display shows the shape at the current Amount.
Layer 2/LFOTarget (Legacy)351L2Lfo Target (Legacy)Legacy LFO target parameter. Kept for backwards-compatibility with DAW automation
Layer 2/LFOTime (Tempo Synced) (Legacy)352L2Lfo Time (Tempo Synced) (Legacy)Legacy LFO rate. Kept for backwards-compatibility with DAW automation
Layer 2/LFOTime (Hz)353L2Lfo Time (Hz)Time sets how fast the LFO cycles, in Hz (cycles per second). Tip: for movement that stays in time with your track, switch Sync on and choose a note length instead.
Layer 2/LFOSync On354L2Lfo Sync OnSync ties the LFO's speed to your DAW's tempo. When it's on, Time is chosen as a note length that follows the tempo; when it's off, Time is set freely in Hz. Both settings are remembered, so you can flick between them without losing either.
Layer 2/EQOn355L2Eq OnSwitch on this layer's three-band equaliser to shape its tone before it's mixed with the other layers.
Layer 2/EQ/Band 1Legacy Frequency356L2EqB1 Legacy FrequencyLegacy band 1 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 2/EQ/Band 1Legacy Resonance357L2EqB1 Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 2/EQ/Band 1Gain358L2EqB1 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 2/EQ/Band 1Legacy Type359L2EqB1 Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Layer 2/EQ/Band 2Legacy Frequency360L2EqB2 Legacy FrequencyLegacy band 2 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 2/EQ/Band 2Legacy Resonance361L2EqB2 Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 2/EQ/Band 2Gain362L2EqB2 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 2/EQ/Band 2Legacy Type363L2EqB2 Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Layer 2/ConfigLegacy Velocity Mapping364L2 Legacy Velocity MappingChoose how MIDI velocity should affect the volume of this layer. There are 6 modes that can be selected for this parameter via the buttons on the GUI. By setting one layer to be quiet at high velocities and another layer to be quiet at low velocities you can create an instrument that sounds different based on how hard the notes are played. (0) Ignore velocity, always play full volume. (1) Loudest at high velocity, quietist at low velocity (2) Loudest at low velocity, quietist at high velocity (3) Loudest at high velocity, quietist at middle velocity and below (4) Loudest at middle velocity, quietist at both high and low velocities (5) Loudest at bottom velocity, quietist at middle velocity and above,
Layer 2/ConfigKeytrack On365L2 Keytrack OnWith Keytrack on, this layer follows the keyboard: higher keys play higher pitches. Switch it off and every key plays the sample at its recorded pitch, which might be what you want for drum hits, loops and sound effects that shouldn't be transposed. Some sample libraries may override this - marking individual samples as always or never keytracked.
Layer 2/ConfigLegacy Monophonic On366L2 Legacy Monophonic OnOnly allow one voice of each sound to play at a time
Layer 2/ConfigMIDI Transpose On368L2 MIDI Transpose OnTranspose shifts this layer up or down in semitones by changing which samples get triggered, rather than by speeding the audio up or down. On a multi-sampled Instrument that keeps the character of the sound intact, so it's the better choice for large shifts. The key range isn't affected: you play the same keys as before, they just reach for different samples. Tip: the Pitch control at the top of the layer transposes by re-pitching the audio instead. That's the one to reach for on a single-sample Instrument, and Detune beside it covers amounts smaller than a semitone.
Layer 2/Playback/LoopLoop Mode369L2Lp Loop ModeSelect the Loop Mode for this layer. Floe can loop a portion of the sound for as long as you hold a note, so even a short sample can sustain indefinitely. Some Instruments come with loop points built in, while others let you set your own on the waveform. You can also turn looping off. There's 2 modes: 'standard' wrap-around loops jump from the loop end back to the start; 'ping-pong' loops bounce back and forth, alternating playback direction. The options that are available depend on the Instrument: library authors can provide built-in loops, allow or disallow custom loops, or require that certain sounds always loop.
Layer 2/ConfigKey Range Low370L2 Key Range LowThis layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 2/ConfigKey Range High371L2 Key Range HighThis layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 2/ConfigKey Range Low Fade372L2 Key Range Low FadeKey Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 2/ConfigKey Range High Fade373L2 Key Range High FadeKey Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 2/ConfigPitch Bend Range374L2 Pitch Bend RangePitch Bend Range sets how far the pitch wheel bends this layer, in semitones. Each layer has its own, so for example, a lead can bend a whole tone while the pad underneath can be set to zero to ignore the wheel entirely. Bending re-pitches the audio by speeding it up or slowing it down, so large bends will noticeably change the character of the sound. With MPE enabled, this governs the wheel on the master channel; the per-note bend of each individual note follows the range the controller asks for.
Layer 2/ConfigMonophonic Mode375L2 Monophonic ModeMonophonic decides what happens when notes on this layer overlap. Left off, the layer is polyphonic and every note you play gets a voice of its own; the other two modes hold it to one note at a time, in different ways. It's set per layer, so a monophonic lead can sit on top of a polyphonic pad in the same preset. The arpeggiator handles its own notes, so this has no effect while the arpeggiator is running on this layer.
Layer 2/PlaybackPlay Mode376L2 Play ModeSelect the Play Mode for this layer: the engine it uses to play its Instrument. Standard Playback plays each sample straight through: the playhead moves steadily from start to end, with options for looping and reversing along the way. The granular modes instead rebuild the sound from a stream of tiny snippets called grains. In Granular Playback, the point grains are drawn from moves through the sample at a rate you set with Speed, giving a time-stretch-like effect. In Granular Fixed, you place that point yourself with Position, letting you freeze on one part of the sample and explore its texture.
Layer 2/Playback/GranularLength377L2Grn LengthLength sets how long each grain lasts, from a few milliseconds up to a second. Short grains chop the sound into a fine, buzzy texture that keeps little of the original's shape. Long grains preserve much more of the sample's natural character. Density and Smooth are both measured relative to Length, so changing it here changes how they feel too.
Layer 2/Playback/GranularSpeed378L2Grn SpeedSpeed sets how fast the playhead travels through the sample in Granular Playback mode. Grains are drawn from wherever the playhead is. 100% is the sample's original speed. Turn it down to slow the sound to a crawl or stop it altogether, or up to race through at up to eight times normal speed. The playhead still respects the sample start, looping and Reverse settings. In Granular Fixed, this knob is replaced by Position.
Layer 2/Playback/GranularPosition379L2Grn PositionPosition chooses where in the sample grains are drawn from, shown as the highlighted region on the waveform. Grains come from here for as long as you hold the note, so you can freeze on one moment of the sound and sustain it indefinitely. Tip: you can create movement with this parameter by setting the LFO's target to Grain Position, or by assigning this knob to a macro.
Layer 2/Playback/GranularDensity380L2Grn DensityDensity sets how many grains overlap at once, relative to their Length. At 0%, each grain starts as the previous one ends, so they follow on one after another. Turning it up starts new grains sooner, stacking more and more of them on top of each other. Low values give an open texture where individual grains can be picked out. High values pile up so many grains that they smear into a thick, continuous wash.
Layer 2/Playback/GranularSpread381L2Grn SpreadSpread widens the area of the sample that grains can start from. Each new grain begins somewhere between the playhead and a point up to this far past it, measured as a percentage of the whole sample. Small values keep every grain close to the playhead for a focused, precise sound. Large values scatter grains across a wide stretch of the sample.
Layer 2/Playback/GranularSmooth382L2Grn SmoothSmooth shapes the envelope of each grain: how gently it fades in and out, relative to its Length. At 0% grains start and stop abruptly, giving a hard, percussive edge. At 100% the fade-in and fade-out meet in the middle, so neighbouring grains blend into each other for a seamless texture.
Layer 2/Playback/GranularPan383L2Grn PanPan randomises where each grain sits in the stereo field. Every new grain is given its own position, picked at random within the range you set here. At 0% every grain plays dead centre. At 100% grains can land anywhere from fully left to fully right, spreading the cloud from one side to the other. A quick way to create an interestingly wide stereo image.
Layer 2/Playback/GranularDetune384L2Grn DetuneDetune randomises the pitch of each grain. Every new grain is nudged sharp or flat by a random amount within the range you set here. At 0% all grains play in tune. At 100% each grain can be up to a semitone sharp or flat. Small amounts thicken the sound like a chorus; larger amounts get progressively more smeared and out of tune.
Layer 2/Playback/GranularDirection385L2Grn DirectionDirection gives each grain a chance of playing the opposite way to the main playhead. At 0% every grain follows the playhead's direction. At 100% each grain is equally likely to play forwards or backwards. In between, you can dial in a blend of the two for meandering, less predictable tones.
Layer 2/Playback/GranularHarmony386L2Grn HarmonyHarmony gives each grain a chance of playing at a musical interval above or below the note you played, so a single note can bloom into a chord or a shimmering octave. At 0% every grain plays at the root. Turning it up shifts more of the grains, until at 100% every grain picks at random from the root and the intervals you've chosen. Choose which intervals are allowed with the Intervals menu next to this knob: pick a preset such as Octaves or Major Triad, or toggle individual semitones yourself.
Layer 2/LFOLegacy Shape V2387L2Lfo Legacy Shape V2Legacy LFO shape parameter (v2). Kept for backwards-compatibility with DAW automation
Layer 2/LFOTarget388L2Lfo TargetChoose the Target: what the LFO modulates. The modulation is applied relative to the target's current knob/slider. For example, when Volume is chosen, the movement will occur around wherever the layer's volume slider is currently set. Hover over each option for details.
Layer 2/Main/FilterResonance389L2Filt ResonanceResonance emphasises the frequencies at the cutoff. At 0% the slope is smooth and rounded; at 100% it peaks by around 20 dB, without ever self-oscillating. For the band-pass, notch and band-shelving types it also narrows the band, and for Peak it sets the size of the boost.
Layer 2/ArpNote Order390L2Arp Note OrderOrder sets how the notes you're holding are shared out across the steps: climbing, falling, bouncing between the two, picked at random, or one of the less common shapes. Chord is the odd one out — it plays every held note together on each step, which is ideal for rhythmic stabs and percussion. Not available in Fixed Notes mode.
Layer 2/ArpTrigger391L2Arp TriggerTrigger decides what a new note does to a pattern that's already running. Free lets it carry on, so you can change chord underneath without breaking the groove. Retrigger restarts it from step 1 every time you press a note, which keeps the pattern locked to your playing.
Layer 2/ArpRate (Legacy)392L2Arp Rate (Legacy)Legacy arpeggiator rate. Kept for backwards-compatibility with DAW automation
Layer 2/ArpLength393L2Arp LengthLength sets how many steps the pattern runs through before it loops back to the start. Steps beyond the length are hidden from the sequencer but keep their settings, so you can shorten a pattern and lengthen it again without losing anything.
Layer 2/ArpArpeggiator Mode394L2Arp Arpeggiator ModeChoose where the steps get their notes from. Played Notes arpeggiates whatever you're holding, giving each step one of those notes in the order set by Order. Fixed Notes ignores what you play and runs a sequence of notes you've set yourself, either by dragging each step's note or by capturing a performance with the Record button.
Layer 2/ArpHumanise395L2Arp HumaniseHumanise loosens the pattern up by nudging each step's timing and velocity by a random amount. A few percent takes the machine-like edge off; higher settings give a much looser, hand-played feel, which suits percussion especially well. Steps are only ever pushed later, never earlier, and never by more than a fifth of a step.
Layer 2/ArpAuto Rate396L2Arp Auto RateAuto Rate lets Floe pick the step rate so a sliced Instrument plays close to the speed it was recorded at, rather than leaving silent gaps between slices when your host tempo is a long way from the loop's own. While it's on, the rate Floe has chosen is shown in place of the Rate menu. The multiplier shifts that choice: 2x for double speed, 0.5x for half, with Dotted and Triplet variants for a different feel. Because the choice has to land on a tempo-synced division it moves in jumps as the tempo changes, and every layer using Auto Rate jumps at the same points so they stay in the same rhythmic relationship.
Layer 2/ArpPolyrate397L2Arp PolyratePolyrate gives each octave of the notes you're holding its own speed, so a single chord can produce several interleaving rhythms at once. The octave starting at middle C plays at the Rate you've set, and the octaves above and below scale from there by the ratio you choose. Tip: hold two notes an octave apart to hear the effect at its clearest.
Layer 2/ArpOne Shot398L2Arp One ShotWith One Shot on, the pattern plays through once and stops rather than looping for as long as you hold the notes. It's handy for fills and one-off flourishes, or for letting a sliced loop play through exactly once.
Layer 2/EQ/Band 1Resonance399L2EqB1 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 2/EQ/Band 2Resonance400L2EqB2 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 2/ArpArpeggiator401L2Arp ArpeggiatorSwitch on the arpeggiator to turn the notes you hold into a rhythmic pattern locked to your host's tempo. Each step retriggers this layer's Instrument exactly as if you'd played the note yourself, so the envelopes, filter, LFOs and effects all respond as normal. Every layer has its own arpeggiator, so you can run different patterns side by side.
Layer 2/LFOShape402L2Lfo ShapeChoose the Shape of the LFO. Alongside the classics there are a few more interesting options, such as random and plucky shapes.
Layer 2/EQ/Band 1Type404L2EqB1 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 2/EQ/Band 2Type405L2EqB2 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 2/EQ/Band 3Legacy Frequency406L2EqB3 Legacy FrequencyLegacy band 3 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 2/EQ/Band 3Resonance407L2EqB3 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 2/EQ/Band 3Gain408L2EqB3 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 2/EQ/Band 3Type409L2EqB3 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 2/Main/FilterCutoff Frequency410L2Filt Cutoff FrequencyCutoff Frequency sets where the filter takes effect. The filter envelope and the LFO sweep the cutoff around this value, so it's the centre of any modulation rather than the starting point.
Layer 2/EQ/Band 1Frequency411L2EqB1 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 2/EQ/Band 2Frequency412L2EqB2 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 2/EQ/Band 3Frequency413L2EqB3 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 2/Main/FilterType414L2Filt TypeSelect the filter type. Hover over the options in the menu for a description of each.
Layer 2Stereo Width415L2 Stereo WidthStereo narrows or widens this layer's stereo image. Negative values pull it toward mono, positive values push it wider, and 0% leaves the sound as recorded. It works by splitting the sound into mid (what both channels share) and side (what differs between them), then rebalancing the two with a constant-power crossfade. At -100% only the mid remains; at +100% only the side, so anything dead centre disappears. Mono sounds have no side, so pushing to +100% silences them.
Layer 2/ConfigMPE Press Target416L2 MPE Press TargetPress is the channel pressure, or aftertouch, that an MPE controller sends on each note's own channel. On most keyboards it follows how hard you're pushing into the key once it's sounding. Choose what it controls on this layer here, and how strongly with Amount beside it. Press rests at nothing and climbs from there, so it only ever adds to the destination you point it at. MPE has to be switched on in the Performance Controls panel before press does anything.
Layer 2/ConfigMPE Press Amount417L2 MPE Press AmountAmount sets how far press moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before press reaches its own, so you get the full effect from a lighter touch.
Layer 2/ConfigMPE Slide Target418L2 MPE Slide TargetSlide is CC74, which an MPE controller sends on each note's own channel. On most keyboards it follows where your finger sits along the front-to-back axis of the key. Choose what it controls on this layer here, and how strongly with Amount beside it. Slide rests in the middle, so it pushes the destination either side of where you've set it. MPE has to be switched on in the Performance Controls panel before slide does anything.
Layer 2/ConfigMPE Slide Amount419L2 MPE Slide AmountAmount sets how far slide moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before slide reaches its own, so you get the full effect from a smaller movement.
Layer 2/LFOTime (Tempo Synced)420L2Lfo Time (Tempo Synced)Time sets how long one LFO cycle lasts, as a note length at your DAW's tempo. 1/4 is a quarter note; a D on the end is dotted (one and a half times as long) and a T is triplet (two thirds as long). The LFO follows tempo changes, but it isn't locked to the bar: each cycle starts from the note, as set by Mode.
Layer 2/ArpRate421L2Arp RateRate sets how long each step lasts, synced to your host's tempo. Together with Length it decides how long the whole pattern takes to come round — eight steps at 1/8 fills one bar of 4/4. The T and D suffixes are triplet and dotted divisions, useful for swung or lopsided patterns.
Layer 2Pitch Semitones422L2 Pitch SemitonesPitch moves this layer up or down in semitones. This works by speeding up or slowing down the audio. Tip: for a multisampled Instrument, you might get better results from Transpose on the CONFIG tab. It changes which samples are played rather than processing them, which can sound more natural.
Layer 2/Playback/GranularVariation423L2Grn VariationVariation decides whether each note scatters its grains differently or plays back the exact same grains every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern of grains and save it with the preset. Open the menu and hover over each option for details.
Layer 2/Playback/GranularSeed424L2Grn SeedSeed picks which pattern of grains repeats. Try a few numbers until you find one you like: it's saved with the preset, so the grains you choose are the grains everyone hears. Set Variation to one of the Identical options for this to take effect.
Layer 2/LFOVariation425L2Lfo VariationVariation decides whether the random shapes move differently on each note or play back the exact same pattern every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern and save it with the preset. In Free mode, a note that joins already-sounding notes follows their pattern. Open the menu and hover over each option for details.
Layer 2/LFOSeed426L2Lfo SeedSeed picks which random pattern repeats. Try a few numbers until you find one you like: it's saved with the preset, so the movement you choose is the movement everyone hears. Set Variation to one of the Identical options for this to take effect.
Layer 2/Playback/GranularShare Grains427L2Grn Share GrainsShare Grains keeps the number of grains the same whether you play one note or a chord, so the sound keeps the same density however many notes you hold. Each grain plays from one of the held notes, weaving the chord's pitches together. At low Density you can hear the grains hop between the notes of the chord.
Layer 3Volume480L3 VolumeThe Layer Volume sets the level of this layer. The marks on the slider show the level of each sounding voice: its velocity, key range fade and any MPE volume expression. Tip: to change how velocity relates to volume, edit the velocity to volume curve on the CONFIG tab.
Layer 3Mute481L3 MuteMute silences this layer. Handy for hearing how the other layers sit together while you're designing a sound. A muted layer keeps running in the background exactly as if you could hear it, so when you unmute, the sound carries on seamlessly from wherever it has naturally got to. If you're trying to save CPU, unload the Instrument instead. If a layer is still audible after muting it, check whether it's also soloed: Solo takes priority over Mute.
Layer 3Solo482L3 SoloSolo lets you hear this layer on its own. Any layer that isn't soloed goes quiet. Handy for focusing on one part of a sound while you're designing it. Silenced layers keep running in the background exactly as if you could hear them, so when you unsolo, they carry on seamlessly from wherever they have naturally got to. If you're trying to save CPU, unload their Instruments instead. If a layer has gone quiet unexpectedly, check whether another layer is soloed. And if a muted layer is still audible, that's because Solo takes priority over Mute.
Layer 3Pan483L3 PanPan places this layer in the stereo field, anywhere from fully left to fully right. It uses a constant-power pan law (-3 dB at centre), so the layer stays at the same perceived loudness wherever you put it. Pan is applied after the Stereo control, so you can narrow a wide sound first and then place it as a single point.
Layer 3Detune Cents484L3 Detune CentsDetune fine-tunes this layer's pitch in cents (100 cents is one semitone). This works by speeding up or slowing down the audio.
Layer 3Pitch Semitones (Legacy)485L3 Pitch Semitones (Legacy)Legacy layer pitch in semitones. Kept for backwards-compatibility with DAW automation
Layer 3/Playback/LoopStart487L3Lp StartSet the loop start point, where the loop begins within the sample. While a note is held, playback loops between here and the loop end.
Layer 3/Playback/LoopEnd488L3Lp EndSet the loop end point, where the loop finishes within the sample. While a note is held, playback loops between the loop start and here.
Layer 3/Playback/LoopCrossfade Size489L3Lp Crossfade SizeSet the size of the loop crossfade, which blends audio across the loop point so the loop doesn't click. A small amount usually helps, especially for sustained or tonal sounds. Floe keeps the crossfade within the loop and the sample, so it shrinks automatically if you make the loop too small for it.
Layer 3/Playback/LoopSample Start Offset491L3Lp Sample Start OffsetChange the starting point of the sample
Layer 3/Playback/LoopReverse On492L3Lp Reverse OnPlay the Instrument's samples backwards, from the end to the start. It works in every play mode and whether looping is on or off. The waveform display flips to match, so playback always runs from left to right (unless in the reverse portion of a ping-pong loop).
Layer 3/Main/Volume EnvelopeOn493L3Vol OnSwitch the volume envelope on or off. It's typically best left on. When it's off, every note plays its sample straight through to the end, however briefly you press the key. Handy for one-shot sounds that should always be heard in full. Looping is disabled while the envelope is off, since nothing would ever bring a looping note to an end. Careful: with the envelope off, notes can't be cut short, so voices pile up if you play quickly, which costs CPU.
Layer 3/Main/Volume EnvelopeAttack494L3Vol AttackAttack sets how long each note takes to fade in. A few milliseconds is enough to avoid clicks if you've moved the sample start point.
Layer 3/Main/Volume EnvelopeDecay495L3Vol DecayDecay sets how long the note takes to fall to the Sustain level after the attack.
Layer 3/Main/Volume EnvelopeSustain496L3Vol SustainSustain sets the level the note holds at while the key is down. At 0 dB, Decay has nothing to do.
Layer 3/Main/Volume EnvelopeRelease497L3Vol ReleaseRelease sets how long the note takes to fade out after you lift the key.
Layer 3/Main/FilterOn498L3Filt OnSwitch the filter on or off. It's a clean, digital-sounding state-variable filter (12 dB per octave). Every voice gets its own copy, so the filter envelope and the LFO (on the LFO tab) can sweep each note independently. Tip: for broader tone shaping, the EQ tab has a three-band equaliser.
Layer 3/Main/FilterLegacy Cutoff Frequency499L3Filt Legacy Cutoff FrequencyLegacy cutoff parameter. Kept for backwards-compatibility with DAW automation
Layer 3/Main/FilterLegacy Resonance500L3Filt Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 3/Main/FilterLegacy Type501L3Filt Legacy TypeLegacy filter type parameter. Kept for backwards-compatibility with DAW automation
Layer 3/Main/FilterEnvelope Amount502L3Filt Envelope AmountEnvelope Amount sets how strongly the filter envelope (shown to the right) moves the cutoff on every note. At 0% the envelope does nothing. Turn it up and the cutoff follows the envelope's shape, rising and falling with it. Turn it down and the cutoff moves the opposite way, falling as the envelope rises. The envelope is centred on the Cutoff setting: the top half of the display pushes the cutoff above it, the bottom half pulls it below. A negative amount flips this. For example, with a low-pass filter, a long attack opens the sound up gradually at the start of each note.
Layer 3/Main/FilterAttack503L3Filt AttackAttack sets how long the filter envelope takes to reach its peak.
Layer 3/Main/FilterDecay504L3Filt DecayDecay sets how long the filter envelope takes to fall to the Sustain level after the attack.
Layer 3/Main/FilterSustain505L3Filt SustainSustain sets the level the filter envelope holds at while the key is down.
Layer 3/Main/FilterRelease506L3Filt ReleaseRelease sets how long the filter envelope takes to fall back after you lift the key.
Layer 3/LFOOn507L3Lfo OnSwitch this layer's LFO on or off. Enable Floe's LFO (low frequency oscillator) for adding movement to a one of this layer's controls (such as the volume or filter cutoff).
Layer 3/LFOLegacy Shape508L3Lfo Legacy ShapeLegacy LFO shape parameter. Kept for backwards-compatibility with DAW automation
Layer 3/LFOMode509L3Lfo ModeChoose where the LFO starts when you play a new note. With Retrigger, every note starts the LFO from the beginning of its cycle. With Free, a new note joins in wherever this layer's sounding notes have reached, so every note modulates precisely together.
Layer 3/LFOAmount510L3Lfo AmountAmount sets how far the LFO moves its target. 0% is no movement at all and 100% is the full range for that target: silence to full level for Volume, a semitone either way for Pitch, and so on. Negative values flip the shape upside down, so a falling sawtooth becomes a rising one. For random Shapes this only makes a difference when Variation is set to one of the Identical options. The LFO display shows the shape at the current Amount.
Layer 3/LFOTarget (Legacy)511L3Lfo Target (Legacy)Legacy LFO target parameter. Kept for backwards-compatibility with DAW automation
Layer 3/LFOTime (Tempo Synced) (Legacy)512L3Lfo Time (Tempo Synced) (Legacy)Legacy LFO rate. Kept for backwards-compatibility with DAW automation
Layer 3/LFOTime (Hz)513L3Lfo Time (Hz)Time sets how fast the LFO cycles, in Hz (cycles per second). Tip: for movement that stays in time with your track, switch Sync on and choose a note length instead.
Layer 3/LFOSync On514L3Lfo Sync OnSync ties the LFO's speed to your DAW's tempo. When it's on, Time is chosen as a note length that follows the tempo; when it's off, Time is set freely in Hz. Both settings are remembered, so you can flick between them without losing either.
Layer 3/EQOn515L3Eq OnSwitch on this layer's three-band equaliser to shape its tone before it's mixed with the other layers.
Layer 3/EQ/Band 1Legacy Frequency516L3EqB1 Legacy FrequencyLegacy band 1 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 3/EQ/Band 1Legacy Resonance517L3EqB1 Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 3/EQ/Band 1Gain518L3EqB1 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 3/EQ/Band 1Legacy Type519L3EqB1 Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Layer 3/EQ/Band 2Legacy Frequency520L3EqB2 Legacy FrequencyLegacy band 2 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 3/EQ/Band 2Legacy Resonance521L3EqB2 Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Layer 3/EQ/Band 2Gain522L3EqB2 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 3/EQ/Band 2Legacy Type523L3EqB2 Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Layer 3/ConfigLegacy Velocity Mapping524L3 Legacy Velocity MappingChoose how MIDI velocity should affect the volume of this layer. There are 6 modes that can be selected for this parameter via the buttons on the GUI. By setting one layer to be quiet at high velocities and another layer to be quiet at low velocities you can create an instrument that sounds different based on how hard the notes are played. (0) Ignore velocity, always play full volume. (1) Loudest at high velocity, quietist at low velocity (2) Loudest at low velocity, quietist at high velocity (3) Loudest at high velocity, quietist at middle velocity and below (4) Loudest at middle velocity, quietist at both high and low velocities (5) Loudest at bottom velocity, quietist at middle velocity and above,
Layer 3/ConfigKeytrack On525L3 Keytrack OnWith Keytrack on, this layer follows the keyboard: higher keys play higher pitches. Switch it off and every key plays the sample at its recorded pitch, which might be what you want for drum hits, loops and sound effects that shouldn't be transposed. Some sample libraries may override this - marking individual samples as always or never keytracked.
Layer 3/ConfigLegacy Monophonic On526L3 Legacy Monophonic OnOnly allow one voice of each sound to play at a time
Layer 3/ConfigMIDI Transpose On528L3 MIDI Transpose OnTranspose shifts this layer up or down in semitones by changing which samples get triggered, rather than by speeding the audio up or down. On a multi-sampled Instrument that keeps the character of the sound intact, so it's the better choice for large shifts. The key range isn't affected: you play the same keys as before, they just reach for different samples. Tip: the Pitch control at the top of the layer transposes by re-pitching the audio instead. That's the one to reach for on a single-sample Instrument, and Detune beside it covers amounts smaller than a semitone.
Layer 3/Playback/LoopLoop Mode529L3Lp Loop ModeSelect the Loop Mode for this layer. Floe can loop a portion of the sound for as long as you hold a note, so even a short sample can sustain indefinitely. Some Instruments come with loop points built in, while others let you set your own on the waveform. You can also turn looping off. There's 2 modes: 'standard' wrap-around loops jump from the loop end back to the start; 'ping-pong' loops bounce back and forth, alternating playback direction. The options that are available depend on the Instrument: library authors can provide built-in loops, allow or disallow custom loops, or require that certain sounds always loop.
Layer 3/ConfigKey Range Low530L3 Key Range LowThis layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 3/ConfigKey Range High531L3 Key Range HighThis layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 3/ConfigKey Range Low Fade532L3 Key Range Low FadeKey Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 3/ConfigKey Range High Fade533L3 Key Range High FadeKey Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown.
Layer 3/ConfigPitch Bend Range534L3 Pitch Bend RangePitch Bend Range sets how far the pitch wheel bends this layer, in semitones. Each layer has its own, so for example, a lead can bend a whole tone while the pad underneath can be set to zero to ignore the wheel entirely. Bending re-pitches the audio by speeding it up or slowing it down, so large bends will noticeably change the character of the sound. With MPE enabled, this governs the wheel on the master channel; the per-note bend of each individual note follows the range the controller asks for.
Layer 3/ConfigMonophonic Mode535L3 Monophonic ModeMonophonic decides what happens when notes on this layer overlap. Left off, the layer is polyphonic and every note you play gets a voice of its own; the other two modes hold it to one note at a time, in different ways. It's set per layer, so a monophonic lead can sit on top of a polyphonic pad in the same preset. The arpeggiator handles its own notes, so this has no effect while the arpeggiator is running on this layer.
Layer 3/PlaybackPlay Mode536L3 Play ModeSelect the Play Mode for this layer: the engine it uses to play its Instrument. Standard Playback plays each sample straight through: the playhead moves steadily from start to end, with options for looping and reversing along the way. The granular modes instead rebuild the sound from a stream of tiny snippets called grains. In Granular Playback, the point grains are drawn from moves through the sample at a rate you set with Speed, giving a time-stretch-like effect. In Granular Fixed, you place that point yourself with Position, letting you freeze on one part of the sample and explore its texture.
Layer 3/Playback/GranularLength537L3Grn LengthLength sets how long each grain lasts, from a few milliseconds up to a second. Short grains chop the sound into a fine, buzzy texture that keeps little of the original's shape. Long grains preserve much more of the sample's natural character. Density and Smooth are both measured relative to Length, so changing it here changes how they feel too.
Layer 3/Playback/GranularSpeed538L3Grn SpeedSpeed sets how fast the playhead travels through the sample in Granular Playback mode. Grains are drawn from wherever the playhead is. 100% is the sample's original speed. Turn it down to slow the sound to a crawl or stop it altogether, or up to race through at up to eight times normal speed. The playhead still respects the sample start, looping and Reverse settings. In Granular Fixed, this knob is replaced by Position.
Layer 3/Playback/GranularPosition539L3Grn PositionPosition chooses where in the sample grains are drawn from, shown as the highlighted region on the waveform. Grains come from here for as long as you hold the note, so you can freeze on one moment of the sound and sustain it indefinitely. Tip: you can create movement with this parameter by setting the LFO's target to Grain Position, or by assigning this knob to a macro.
Layer 3/Playback/GranularDensity540L3Grn DensityDensity sets how many grains overlap at once, relative to their Length. At 0%, each grain starts as the previous one ends, so they follow on one after another. Turning it up starts new grains sooner, stacking more and more of them on top of each other. Low values give an open texture where individual grains can be picked out. High values pile up so many grains that they smear into a thick, continuous wash.
Layer 3/Playback/GranularSpread541L3Grn SpreadSpread widens the area of the sample that grains can start from. Each new grain begins somewhere between the playhead and a point up to this far past it, measured as a percentage of the whole sample. Small values keep every grain close to the playhead for a focused, precise sound. Large values scatter grains across a wide stretch of the sample.
Layer 3/Playback/GranularSmooth542L3Grn SmoothSmooth shapes the envelope of each grain: how gently it fades in and out, relative to its Length. At 0% grains start and stop abruptly, giving a hard, percussive edge. At 100% the fade-in and fade-out meet in the middle, so neighbouring grains blend into each other for a seamless texture.
Layer 3/Playback/GranularPan543L3Grn PanPan randomises where each grain sits in the stereo field. Every new grain is given its own position, picked at random within the range you set here. At 0% every grain plays dead centre. At 100% grains can land anywhere from fully left to fully right, spreading the cloud from one side to the other. A quick way to create an interestingly wide stereo image.
Layer 3/Playback/GranularDetune544L3Grn DetuneDetune randomises the pitch of each grain. Every new grain is nudged sharp or flat by a random amount within the range you set here. At 0% all grains play in tune. At 100% each grain can be up to a semitone sharp or flat. Small amounts thicken the sound like a chorus; larger amounts get progressively more smeared and out of tune.
Layer 3/Playback/GranularDirection545L3Grn DirectionDirection gives each grain a chance of playing the opposite way to the main playhead. At 0% every grain follows the playhead's direction. At 100% each grain is equally likely to play forwards or backwards. In between, you can dial in a blend of the two for meandering, less predictable tones.
Layer 3/Playback/GranularHarmony546L3Grn HarmonyHarmony gives each grain a chance of playing at a musical interval above or below the note you played, so a single note can bloom into a chord or a shimmering octave. At 0% every grain plays at the root. Turning it up shifts more of the grains, until at 100% every grain picks at random from the root and the intervals you've chosen. Choose which intervals are allowed with the Intervals menu next to this knob: pick a preset such as Octaves or Major Triad, or toggle individual semitones yourself.
Layer 3/LFOLegacy Shape V2547L3Lfo Legacy Shape V2Legacy LFO shape parameter (v2). Kept for backwards-compatibility with DAW automation
Layer 3/LFOTarget548L3Lfo TargetChoose the Target: what the LFO modulates. The modulation is applied relative to the target's current knob/slider. For example, when Volume is chosen, the movement will occur around wherever the layer's volume slider is currently set. Hover over each option for details.
Layer 3/Main/FilterResonance549L3Filt ResonanceResonance emphasises the frequencies at the cutoff. At 0% the slope is smooth and rounded; at 100% it peaks by around 20 dB, without ever self-oscillating. For the band-pass, notch and band-shelving types it also narrows the band, and for Peak it sets the size of the boost.
Layer 3/ArpNote Order550L3Arp Note OrderOrder sets how the notes you're holding are shared out across the steps: climbing, falling, bouncing between the two, picked at random, or one of the less common shapes. Chord is the odd one out — it plays every held note together on each step, which is ideal for rhythmic stabs and percussion. Not available in Fixed Notes mode.
Layer 3/ArpTrigger551L3Arp TriggerTrigger decides what a new note does to a pattern that's already running. Free lets it carry on, so you can change chord underneath without breaking the groove. Retrigger restarts it from step 1 every time you press a note, which keeps the pattern locked to your playing.
Layer 3/ArpRate (Legacy)552L3Arp Rate (Legacy)Legacy arpeggiator rate. Kept for backwards-compatibility with DAW automation
Layer 3/ArpLength553L3Arp LengthLength sets how many steps the pattern runs through before it loops back to the start. Steps beyond the length are hidden from the sequencer but keep their settings, so you can shorten a pattern and lengthen it again without losing anything.
Layer 3/ArpArpeggiator Mode554L3Arp Arpeggiator ModeChoose where the steps get their notes from. Played Notes arpeggiates whatever you're holding, giving each step one of those notes in the order set by Order. Fixed Notes ignores what you play and runs a sequence of notes you've set yourself, either by dragging each step's note or by capturing a performance with the Record button.
Layer 3/ArpHumanise555L3Arp HumaniseHumanise loosens the pattern up by nudging each step's timing and velocity by a random amount. A few percent takes the machine-like edge off; higher settings give a much looser, hand-played feel, which suits percussion especially well. Steps are only ever pushed later, never earlier, and never by more than a fifth of a step.
Layer 3/ArpAuto Rate556L3Arp Auto RateAuto Rate lets Floe pick the step rate so a sliced Instrument plays close to the speed it was recorded at, rather than leaving silent gaps between slices when your host tempo is a long way from the loop's own. While it's on, the rate Floe has chosen is shown in place of the Rate menu. The multiplier shifts that choice: 2x for double speed, 0.5x for half, with Dotted and Triplet variants for a different feel. Because the choice has to land on a tempo-synced division it moves in jumps as the tempo changes, and every layer using Auto Rate jumps at the same points so they stay in the same rhythmic relationship.
Layer 3/ArpPolyrate557L3Arp PolyratePolyrate gives each octave of the notes you're holding its own speed, so a single chord can produce several interleaving rhythms at once. The octave starting at middle C plays at the Rate you've set, and the octaves above and below scale from there by the ratio you choose. Tip: hold two notes an octave apart to hear the effect at its clearest.
Layer 3/ArpOne Shot558L3Arp One ShotWith One Shot on, the pattern plays through once and stops rather than looping for as long as you hold the notes. It's handy for fills and one-off flourishes, or for letting a sliced loop play through exactly once.
Layer 3/EQ/Band 1Resonance559L3EqB1 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 3/EQ/Band 2Resonance560L3EqB2 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 3/ArpArpeggiator561L3Arp ArpeggiatorSwitch on the arpeggiator to turn the notes you hold into a rhythmic pattern locked to your host's tempo. Each step retriggers this layer's Instrument exactly as if you'd played the note yourself, so the envelopes, filter, LFOs and effects all respond as normal. Every layer has its own arpeggiator, so you can run different patterns side by side.
Layer 3/LFOShape562L3Lfo ShapeChoose the Shape of the LFO. Alongside the classics there are a few more interesting options, such as random and plucky shapes.
Layer 3/EQ/Band 1Type564L3EqB1 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 3/EQ/Band 2Type565L3EqB2 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 3/EQ/Band 3Legacy Frequency566L3EqB3 Legacy FrequencyLegacy band 3 frequency parameter. Kept for backwards-compatibility with DAW automation
Layer 3/EQ/Band 3Resonance567L3EqB3 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Layer 3/EQ/Band 3Gain568L3EqB3 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Layer 3/EQ/Band 3Type569L3EqB3 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Layer 3/Main/FilterCutoff Frequency570L3Filt Cutoff FrequencyCutoff Frequency sets where the filter takes effect. The filter envelope and the LFO sweep the cutoff around this value, so it's the centre of any modulation rather than the starting point.
Layer 3/EQ/Band 1Frequency571L3EqB1 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 3/EQ/Band 2Frequency572L3EqB2 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 3/EQ/Band 3Frequency573L3EqB3 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Layer 3/Main/FilterType574L3Filt TypeSelect the filter type. Hover over the options in the menu for a description of each.
Layer 3Stereo Width575L3 Stereo WidthStereo narrows or widens this layer's stereo image. Negative values pull it toward mono, positive values push it wider, and 0% leaves the sound as recorded. It works by splitting the sound into mid (what both channels share) and side (what differs between them), then rebalancing the two with a constant-power crossfade. At -100% only the mid remains; at +100% only the side, so anything dead centre disappears. Mono sounds have no side, so pushing to +100% silences them.
Layer 3/ConfigMPE Press Target576L3 MPE Press TargetPress is the channel pressure, or aftertouch, that an MPE controller sends on each note's own channel. On most keyboards it follows how hard you're pushing into the key once it's sounding. Choose what it controls on this layer here, and how strongly with Amount beside it. Press rests at nothing and climbs from there, so it only ever adds to the destination you point it at. MPE has to be switched on in the Performance Controls panel before press does anything.
Layer 3/ConfigMPE Press Amount577L3 MPE Press AmountAmount sets how far press moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before press reaches its own, so you get the full effect from a lighter touch.
Layer 3/ConfigMPE Slide Target578L3 MPE Slide TargetSlide is CC74, which an MPE controller sends on each note's own channel. On most keyboards it follows where your finger sits along the front-to-back axis of the key. Choose what it controls on this layer here, and how strongly with Amount beside it. Slide rests in the middle, so it pushes the destination either side of where you've set it. MPE has to be switched on in the Performance Controls panel before slide does anything.
Layer 3/ConfigMPE Slide Amount579L3 MPE Slide AmountAmount sets how far slide moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before slide reaches its own, so you get the full effect from a smaller movement.
Layer 3/LFOTime (Tempo Synced)580L3Lfo Time (Tempo Synced)Time sets how long one LFO cycle lasts, as a note length at your DAW's tempo. 1/4 is a quarter note; a D on the end is dotted (one and a half times as long) and a T is triplet (two thirds as long). The LFO follows tempo changes, but it isn't locked to the bar: each cycle starts from the note, as set by Mode.
Layer 3/ArpRate581L3Arp RateRate sets how long each step lasts, synced to your host's tempo. Together with Length it decides how long the whole pattern takes to come round — eight steps at 1/8 fills one bar of 4/4. The T and D suffixes are triplet and dotted divisions, useful for swung or lopsided patterns.
Layer 3Pitch Semitones582L3 Pitch SemitonesPitch moves this layer up or down in semitones. This works by speeding up or slowing down the audio. Tip: for a multisampled Instrument, you might get better results from Transpose on the CONFIG tab. It changes which samples are played rather than processing them, which can sound more natural.
Layer 3/Playback/GranularVariation583L3Grn VariationVariation decides whether each note scatters its grains differently or plays back the exact same grains every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern of grains and save it with the preset. Open the menu and hover over each option for details.
Layer 3/Playback/GranularSeed584L3Grn SeedSeed picks which pattern of grains repeats. Try a few numbers until you find one you like: it's saved with the preset, so the grains you choose are the grains everyone hears. Set Variation to one of the Identical options for this to take effect.
Layer 3/LFOVariation585L3Lfo VariationVariation decides whether the random shapes move differently on each note or play back the exact same pattern every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern and save it with the preset. In Free mode, a note that joins already-sounding notes follows their pattern. Open the menu and hover over each option for details.
Layer 3/LFOSeed586L3Lfo SeedSeed picks which random pattern repeats. Try a few numbers until you find one you like: it's saved with the preset, so the movement you choose is the movement everyone hears. Set Variation to one of the Identical options for this to take effect.
Layer 3/Playback/GranularShare Grains587L3Grn Share GrainsShare Grains keeps the number of grains the same whether you play one note or a chord, so the sound keeps the same density however many notes you hold. Each grain plays from one of the held notes, weaving the chord's pitches together. At low Density you can hear the grains hop between the notes of the chord.
Effect/DistortionLegacy Type3Dist Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Effect/DistortionDrive4Dist DriveDrive sets how hard the signal is pushed into the Type's shaping curve, and is the main control for how much distortion you hear. For the Mangle types it also moves the effect itself, so the character changes as well as the intensity.
Effect/DistortionOn5Dist OnEnable/disable this effect.
Effect/BitcrushLegacy Bits6Bitc Legacy BitsLegacy bits parameter. Kept for backwards-compatibility with DAW automation
Effect/BitcrushLegacy Sample Rate7Bitc Legacy Sample RateLegacy sample rate parameter. Kept for backwards-compatibility with DAW automation
Effect/BitcrushLegacy Wet8Bitc Legacy WetLegacy processed-signal volume. Kept for backwards-compatibility with DAW automation
Effect/BitcrushLegacy Dry9Bitc Legacy DryLegacy unprocessed-signal volume. Kept for backwards-compatibility with DAW automation
Effect/BitcrushOn10Bitc OnEnable/disable this effect.
Effect/CompressorLegacy Threshold11Comp Legacy ThresholdLegacy threshold parameter. Kept for backwards-compatibility with DAW automation
Effect/CompressorLegacy Ratio12Comp Legacy RatioLegacy ratio parameter. Kept for backwards-compatibility with DAW automation
Effect/CompressorGain13Comp GainAn additional control for volume after compression.
Effect/CompressorAuto Gain14Comp Auto GainAutomatically re-adjust the gain to stay consistent regardless of compression intensity.
Effect/CompressorOn15Comp OnEnable/disable this effect.
Effect/FilterOn16Filt OnEnable/disable this effect.
Effect/FilterLegacy Cutoff Frequency17Filt Legacy Cutoff FrequencyLegacy cutoff parameter. Kept for backwards-compatibility with DAW automation
Effect/FilterLegacy Resonance18Filt Legacy ResonanceLegacy resonance parameter. Kept for backwards-compatibility with DAW automation
Effect/FilterLegacy Gain19Filt Legacy GainLegacy gain parameter. Kept for backwards-compatibility with DAW automation
Effect/FilterLegacy Type20Filt Legacy TypeLegacy type parameter. Kept for backwards-compatibility with DAW automation
Effect/StereoWidenWidth21Ster WidthWidth narrows or widens the stereo image. Negative values pull the sound towards mono, positive values push it wider, and 0% leaves it as it is. It rebalances the mid (what both channels share) against the side (what differs between them), so at -100% only the mid is left, and at +100% only the side, which makes anything dead centre disappear. Tip: each layer has its own Stereo control if you want to widen just one of them.
Effect/StereoWidenOn22Ster OnEnable/disable this effect.
Effect/ChorusRate23Chr RateThe Rate sets how quickly the pitch drifts up and down. Slow rates give a gentle swelling movement, while faster rates become a shimmering warble.
Effect/ChorusLegacy High-pass24Chr Legacy High-passLegacy high-pass parameter. Kept for backwards-compatibility with DAW automation
Effect/ChorusDepth25Chr DepthThe Depth sets how far the pitch drifts away from the original. Small amounts thicken the sound, while larger amounts give an obvious, tape-like wobble. At zero, the delayed copies are still there, adding a static colouration.
Effect/ChorusLegacy Wet26Chr Legacy WetLegacy processed-signal volume. Kept for backwards-compatibility with DAW automation
Effect/ChorusLegacy Dry27Chr Legacy DryLegacy unprocessed-signal volume. Kept for backwards-compatibility with DAW automation
Effect/ChorusOn28Chr OnEnable/disable this effect.
Effect/FilterResonance29Filt ResonanceResonance emphasises the frequencies right at the cutoff, adding a peak there on the pass filters. For Band-pass and Notch it narrows the band, for Peak it tightens the boost, and for the shelves it steepens the corner.
Effect/FilterGain30Filt GainGain sets how far the Peak and shelf types boost or cut around the cutoff.
Effect/StereoWidenMode31Ster ModeMode sets how the widening is done. Hover over the options in the menu for a description of each.
Effect/StereoWidenBass Mono32Ster Bass MonoBass Mono sets the point below which the sound is summed to the centre. Holding the low end in the middle keeps kicks and basslines solid, and stops them losing power on mono systems. The two bands are split with a 24 dB per octave Linkwitz-Riley crossover, so they recombine without a dip around the crossover point.
Effect/CompressorType33Comp TypeThe compressor algorithm to use. The Vintage type has a bit of character, and automatically set the attack and release. The Digital type offers more precision.
Effect/CompressorAttack34Comp AttackHow quickly the compressor responds to a rise in level.
Effect/CompressorRelease35Comp ReleaseHow quickly the compressor recovers after the level drops.
Effect/CompressorMix36Comp MixBlend between the dry input and the compressed signal.
Effect/Convolution ReverbLegacy High-pass65Conv Legacy High-passLegacy high-pass parameter. Kept for backwards-compatibility with DAW automation
Effect/Convolution ReverbLegacy Wet66Conv Legacy WetLegacy processed-signal volume. Kept for backwards-compatibility with DAW automation
Effect/Convolution ReverbLegacy Dry67Conv Legacy DryLegacy unprocessed-signal volume. Kept for backwards-compatibility with DAW automation
Effect/Convolution ReverbOn68Conv OnEnable/disable this effect.
Effect/ReverbDecay Time69Rvrb Decay TimeThe Decay Time sets how long the tail takes to fade away once a sound stops. It holds steady whatever the Size, so you can choose the length of the reverb and the character of the space separately.
Effect/ReverbPre Low-pass Cutoff70Rvrb Pre Low-pass CutoffThe Pre LP is a low-pass filter cutoff for rolling the highs off the signal on its way into the reverb, for a darker, more distant space. The dry signal keeps its full range.
Effect/ReverbPre High-pass Cutoff71Rvrb Pre High-pass CutoffThe Pre HP is a high-pass filter cutoff for rolling the lows off the signal on its way into the reverb, keeping the tail clear so the bass stays tight and centred. The dry signal keeps its full range.
Effect/ReverbLow-shelf Cutoff72Rvrb Low-shelf CutoffThe Lo-Shelf sets the frequency below which the reverb tail is cut by the Lo-Gain amount. Turn Lo-Gain down to hear it work.
Effect/ReverbLow Gain73Rvrb Low GainThe Lo-Gain sets how much the reverb tail is cut below the Lo-Shelf frequency. The cut builds up as the tail recirculates, so the low end thins out as the reverb fades - handy for stopping long tails clouding the bass.
Effect/ReverbHigh-shelf Cutoff74Rvrb High-shelf CutoffThe Hi-Shelf sets the frequency above which the reverb tail is cut by the Hi-Gain amount. Turn Hi-Gain down to hear it work.
Effect/ReverbHigh Gain75Rvrb High GainThe Hi-Gain sets how much the reverb tail is cut above the Hi-Shelf frequency. The cut builds up as the tail recirculates, so the highs die away first, just as soft furnishings absorb them in a real room.
Effect/ReverbChorus Amount76Rvrb Chorus AmountThe Depth sets how far the reverb's reflections drift, smearing the resonances that build up in the tail. A little stops long tails ringing; more gives an obvious shimmer and movement.
Effect/ReverbChorus Frequency77Rvrb Chorus FrequencyThe Mod Rate sets how quickly the drift set by Depth moves through the tail. Very slow rates give a gentle, breathing wash, while faster rates add a distinct warble.
Effect/ReverbSize78Rvrb SizeThe Size scales the spacing of the simulated reflections, setting how large the space feels. Small values pack them together for a boxy, coloured character; large values spread them out for something open and airy.
Effect/ReverbDelay79Rvrb DelayThe Predelay holds the reverb back for a moment so the dry sound is heard on its own first. Short amounts keep the sound upfront and defined, while longer amounts push the walls further away.
Effect/ReverbMix80Rvrb MixBlend between the dry input and the reverb signal.
Effect/ReverbOn81Rvrb OnEnable/disable this effect.
Effect/PhaserFeedback82Phs FeedbackFeedback routes the phased signal back into the filters, sharpening the peaks and deepening the notches. Small amounts keep it as a gentle swoosh, while higher amounts give the sweep a resonant, whistling edge.
Effect/PhaserMod Rate83Phs Mod RateThe Rate sets how quickly the peaks sweep up and down the frequency range. Slow rates give a gentle, drifting movement, while faster rates turn the sweep into a warble.
Effect/PhaserCenter Frequency84Phs Center FrequencyFreq sets the centre of the sweep: the frequency that the peaks and notches travel around. Keep it low for a deep, throaty movement, or raise it to place the phasing amongst the brighter harmonics.
Effect/PhaserShape85Phs ShapeShape sets how many peaks and notches are carved into the sound. Turned down there's a single broad one for a soft, vowel-like sweep; turned up there are more of them stacked up the spectrum for a richer, more obvious phasing.
Effect/PhaserMod Depth86Phs Mod DepthThe Depth sets how far the peaks travel either side of the Freq setting. Small amounts give a narrow, shimmering movement, while larger amounts sweep across the whole spectrum. Tip: with Depth all the way down the peaks hold still, leaving a fixed colouration that you can sweep by hand with Freq.
Effect/PhaserStereo Amount87Phs Stereo AmountStereo offsets the left and right sweeps from each other so the movement drifts across the stereo image. At zero both channels sweep together; at maximum they sweep in opposite directions, for a wide, swirling feel.
Effect/PhaserMix88Phs MixBlend between the dry input and the phased signal.
Effect/PhaserOn89Phs OnEnable/disable this effect.
Effect/DelayMode90Dly ModeMode sets how the repeats move around the stereo image. Hover over the options in the menu for a description of each.
Effect/DelayFilter Cutoff91Dly Filter CutoffFilter sets the centre of a band-pass that the repeats run through, with Spread setting how wide that band is. The dry signal is left untouched. It sits inside the feedback loop, so every repeat is filtered again and the echoes thin out as they fade.
Effect/DelayFilter Spread92Dly Filter SpreadSpread sets how wide the repeats' filter band is. Wide open leaves them close to the original sound; narrowed, they squeeze towards the Filter frequency, losing a little more of the top and bottom ends with every pass.
Effect/DelayTime Left (ms)93Dly Time Left (ms)The gap between the repeats in the left channel, set freely in milliseconds. Tip: very short times stop sounding like separate echoes and become a metallic, resonant tone instead.
Effect/DelayLegacy Time Right (ms)94Dly Legacy Time Right (ms)The gap between the repeats in the right channel, set freely in milliseconds. It's unused in Mono mode, where both channels follow Time L.
Effect/DelayTime Left (Tempo Synced) (Legacy)95Dly Time Left (Tempo Synced) (Legacy)Legacy left delay time. Kept for backwards-compatibility with DAW automation
Effect/DelayTime Right (Tempo Synced) (Legacy)96Dly Time Right (Tempo Synced) (Legacy)Legacy right delay time. Kept for backwards-compatibility with DAW automation
Effect/DelayOn97Dly OnEnable Tempo Sync to set the delay times as note lengths that follow the host's tempo, keeping the repeats in time with your track. With it off, the times are dialled in freely in milliseconds.
Effect/DelayMix98Dly MixBlend between the dry input and the delayed signal.
Effect/DelayOn99Dly OnEnable/disable this effect.
Effect/DelayFeedback100Dly FeedbackFeedback sets how long the echoes trail on for: low amounts give a handful of repeats, while high amounts carry on long after the note has gone. It works by feeding each repeat back in to make the next one.
Effect/FilterType105Filt TypeSelect the filter type. Peak, Low-shelf and High-shelf bring in the Gain knob, letting you boost as well as cut.
Effect/FilterCutoff Frequency106Filt Cutoff FrequencyCutoff sets where the filter does its work: the point the pass filters roll off from, the centre of the band for Band-pass and Notch, or the corner for the shelves.
Effect/ChorusHigh-pass107Chr High-passRemove low frequencies from the chorused copies. The dry signal is unaffected. Raise this to keep the bass tight and free from movement.
Effect/Convolution ReverbHigh-pass108Conv High-passUse the high-pass to roll off the low end of the reverb to avoid muddy bass. It applies to the reverbed signal alone, before the Mix blend.
Effect/BitcrushMix109Bitc MixBlend between the dry input and the bitcrushed signal.
Effect/BitcrushOutput110Bitc OutputOutput level after the mix.
Effect/ChorusMix111Chr MixBlend between the dry input and the chorused signal.
Effect/ChorusOutput112Chr OutputOutput level after the mix.
Effect/Convolution ReverbMix113Conv MixBlend between the dry input and the reverb signal.
Effect/Convolution ReverbOutput114Conv OutputThe effect's output level, applied after the Mix blend.
Effect/DistortionMix115Dist MixBlend between the dry input and the distorted signal. Backing it off keeps the clarity of the original sound with the distortion sitting underneath it.
Effect/StereoWidenMix116Ster MixBlend between the dry input and the stereo-widened signal.
Effect/FilterMix117Filt MixBlend between the dry input and the filtered signal.
Effect/CompressorThreshold118Comp ThresholdThe threshold that the audio has to pass above before the compression should start taking place.
Effect/CompressorRatio119Comp RatioThe intensity of compression (high ratios mean more compression). Above around 2:1 begins to make the pumping effect much more noticable.
Effect/EQOn120Eq OnEnable/disable this effect.
Effect/EQMix121Eq MixBlend between the dry input and the equalised signal.
Effect/EQ/Band 1Type122EqB1 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Effect/EQ/Band 1Frequency123EqB1 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Effect/EQ/Band 1Resonance124EqB1 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Effect/EQ/Band 1Gain125EqB1 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Effect/EQ/Band 2Type126EqB2 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Effect/EQ/Band 2Frequency127EqB2 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Effect/EQ/Band 2Resonance128EqB2 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Effect/EQ/Band 2Gain129EqB2 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Effect/EQ/Band 3Type130EqB3 TypeChoose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive.
Effect/EQ/Band 3Frequency131EqB3 FrequencyFrequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter.
Effect/EQ/Band 3Resonance132EqB3 ResonanceResonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff.
Effect/EQ/Band 3Gain133EqB3 GainGain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive.
Effect/LimiterOn140Lmtr OnEnable/disable this effect.
Effect/LimiterMix141Lmtr MixBlend between the dry input and the limited signal.
Effect/LimiterGain142Lmtr GainBoost the level going into the limiter. The harder you push, the more it's limited, making the sound louder and denser.
Effect/LimiterCeiling143Lmtr CeilingThe level the output is never allowed to exceed. Leaving a small margin below 0 dB gives headroom for whatever comes after Floe.
Effect/DelayTime Left (Tempo Synced)146Dly Time Left (Tempo Synced)The gap between the repeats in the left channel, as a note length that follows the host's tempo.
Effect/DelayTime Right (Tempo Synced)147Dly Time Right (Tempo Synced)The gap between the repeats in the right channel, as a note length that follows the host's tempo. It's unused in Mono mode, where both channels follow Time L.
Effect/DistortionAuto Gain148Dist Auto GainEnable Auto Gain to hold this Legacy type's loudness steady as Drive is increased; it's the same compensation that the Bite and Mangle types always use. Presets made before Floe had this switch load with it off, so they sound just as they were made.
Effect/DistortionPunish149Dist PunishPunish stacks extra distortion stages after the first, each one driven harder than the last, for a denser, grittier, more compressed edge. Drive sets how hard the signal hits the first stage; Punish sets how much is piled on top.
Effect/DistortionTilt EQ150Dist Tilt EQTilt the tone going into the distortion. Positive lifts the highs so they saturate more for a brighter result; negative lifts the lows for a warmer, fatter drive.
Effect/DistortionType151Dist TypeThe Type sets the character and flavour of the distortion. The Bite types saturate and thicken the sound; the Mangle types tear it apart into something more extreme. The Legacy types are the original algorithms from Floe's early days, kept so that older presets still sound as they were made.
Effect/DistortionGain152Dist GainIf needed, you can adjust the level of the distorted signal, applied after all the shaping and before the Mix blend. This is a flat adjustment separate from 'Auto Gain' — which smartly counteracts any change in perceived loudness as you turn up the Drive or Punish.
Effect/BitcrushBits153Bitc BitsReduce the bit depth of the signal, adding a gritty digital noise that's most obvious in quiet passages and tails. At the lowest settings quiet signals quantise to silence, so feed the effect hot.
Effect/BitcrushSample Rate154Bitc Sample RateReduce the sample rate by holding each sample for longer. Lower rates fold high frequencies back down into ringing, metallic aliasing - the sound of early samplers and retro hardware.
MasterVolume0Mst VolumeThe Master Volume is the final stage of Floe's signal chain: it sits after the effects rack, so it sets the overall level of everything just before the audio leaves Floe.
MasterLegacy Velocity To Volume Strength1Mst Legacy Velocity To Volume StrengthLegacy parameter. The amount that the MIDI velocity affects the volume of notes; 100% means notes will be silent when the velocity is very soft, and 0% means that notes will play full volume regardless of the velocity
MasterTimbre2Mst TimbreSweep between an instrument's crossfade layers, such as soft-to-hard or dark-to-bright variations of the same sound. Only instruments that were built with crossfade layers respond to this knob; they are highlighted while you drag it. If none of the loaded instruments have crossfade layers, the knob is inactive.
Macro1101 1A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it.
Macro2102 2A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it.
Macro3103 3A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it.
Macro4104 4A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it.