Parameters
Shorten parameter names
In your DAW, the names of Floe's parameters are long and descriptive, such as "Effect Distortion On". You can switch to abbreviated names if you need the names to show in a smaller width, for example, "Dist On". Enable this option on Floe's preferences panel. You might need to close and re-open your DAW for this change to take effect.
Parameter table
For reference purposes, this section lists all of Floe's parameters in case you need to look up specific IDs or details. For more of a usage guide, consult the documentation pages on layers, effects, looping, etc.
| Module | Name | ID | Abbreviated Name | Description |
|---|---|---|---|---|
| Layer 1 | Volume | 160 | L1 Volume | The Layer Volume sets the level of this layer. The marks on the slider show the level of each sounding voice: its velocity, key range fade and any MPE volume expression. Tip: to change how velocity relates to volume, edit the velocity to volume curve on the CONFIG tab. |
| Layer 1 | Mute | 161 | L1 Mute | Mute silences this layer. Handy for hearing how the other layers sit together while you're designing a sound. A muted layer keeps running in the background exactly as if you could hear it, so when you unmute, the sound carries on seamlessly from wherever it has naturally got to. If you're trying to save CPU, unload the Instrument instead. If a layer is still audible after muting it, check whether it's also soloed: Solo takes priority over Mute. |
| Layer 1 | Solo | 162 | L1 Solo | Solo lets you hear this layer on its own. Any layer that isn't soloed goes quiet. Handy for focusing on one part of a sound while you're designing it. Silenced layers keep running in the background exactly as if you could hear them, so when you unsolo, they carry on seamlessly from wherever they have naturally got to. If you're trying to save CPU, unload their Instruments instead. If a layer has gone quiet unexpectedly, check whether another layer is soloed. And if a muted layer is still audible, that's because Solo takes priority over Mute. |
| Layer 1 | Pan | 163 | L1 Pan | Pan places this layer in the stereo field, anywhere from fully left to fully right. It uses a constant-power pan law (-3 dB at centre), so the layer stays at the same perceived loudness wherever you put it. Pan is applied after the Stereo control, so you can narrow a wide sound first and then place it as a single point. |
| Layer 1 | Detune Cents | 164 | L1 Detune Cents | Detune fine-tunes this layer's pitch in cents (100 cents is one semitone). This works by speeding up or slowing down the audio. |
| Layer 1 | Pitch Semitones (Legacy) | 165 | L1 Pitch Semitones (Legacy) | Legacy layer pitch in semitones. Kept for backwards-compatibility with DAW automation |
| Layer 1/Playback/Loop | Start | 167 | L1Lp Start | Set the loop start point, where the loop begins within the sample. While a note is held, playback loops between here and the loop end. |
| Layer 1/Playback/Loop | End | 168 | L1Lp End | Set the loop end point, where the loop finishes within the sample. While a note is held, playback loops between the loop start and here. |
| Layer 1/Playback/Loop | Crossfade Size | 169 | L1Lp Crossfade Size | Set the size of the loop crossfade, which blends audio across the loop point so the loop doesn't click. A small amount usually helps, especially for sustained or tonal sounds. Floe keeps the crossfade within the loop and the sample, so it shrinks automatically if you make the loop too small for it. |
| Layer 1/Playback/Loop | Sample Start Offset | 171 | L1Lp Sample Start Offset | Change the starting point of the sample |
| Layer 1/Playback/Loop | Reverse On | 172 | L1Lp Reverse On | Play the Instrument's samples backwards, from the end to the start. It works in every play mode and whether looping is on or off. The waveform display flips to match, so playback always runs from left to right (unless in the reverse portion of a ping-pong loop). |
| Layer 1/Main/Volume Envelope | On | 173 | L1Vol On | Switch the volume envelope on or off. It's typically best left on. When it's off, every note plays its sample straight through to the end, however briefly you press the key. Handy for one-shot sounds that should always be heard in full. Looping is disabled while the envelope is off, since nothing would ever bring a looping note to an end. Careful: with the envelope off, notes can't be cut short, so voices pile up if you play quickly, which costs CPU. |
| Layer 1/Main/Volume Envelope | Attack | 174 | L1Vol Attack | Attack sets how long each note takes to fade in. A few milliseconds is enough to avoid clicks if you've moved the sample start point. |
| Layer 1/Main/Volume Envelope | Decay | 175 | L1Vol Decay | Decay sets how long the note takes to fall to the Sustain level after the attack. |
| Layer 1/Main/Volume Envelope | Sustain | 176 | L1Vol Sustain | Sustain sets the level the note holds at while the key is down. At 0 dB, Decay has nothing to do. |
| Layer 1/Main/Volume Envelope | Release | 177 | L1Vol Release | Release sets how long the note takes to fade out after you lift the key. |
| Layer 1/Main/Filter | On | 178 | L1Filt On | Switch the filter on or off. It's a clean, digital-sounding state-variable filter (12 dB per octave). Every voice gets its own copy, so the filter envelope and the LFO (on the LFO tab) can sweep each note independently. Tip: for broader tone shaping, the EQ tab has a three-band equaliser. |
| Layer 1/Main/Filter | Legacy Cutoff Frequency | 179 | L1Filt Legacy Cutoff Frequency | Legacy cutoff parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/Main/Filter | Legacy Resonance | 180 | L1Filt Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/Main/Filter | Legacy Type | 181 | L1Filt Legacy Type | Legacy filter type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/Main/Filter | Envelope Amount | 182 | L1Filt Envelope Amount | Envelope Amount sets how strongly the filter envelope (shown to the right) moves the cutoff on every note. At 0% the envelope does nothing. Turn it up and the cutoff follows the envelope's shape, rising and falling with it. Turn it down and the cutoff moves the opposite way, falling as the envelope rises. The envelope is centred on the Cutoff setting: the top half of the display pushes the cutoff above it, the bottom half pulls it below. A negative amount flips this. For example, with a low-pass filter, a long attack opens the sound up gradually at the start of each note. |
| Layer 1/Main/Filter | Attack | 183 | L1Filt Attack | Attack sets how long the filter envelope takes to reach its peak. |
| Layer 1/Main/Filter | Decay | 184 | L1Filt Decay | Decay sets how long the filter envelope takes to fall to the Sustain level after the attack. |
| Layer 1/Main/Filter | Sustain | 185 | L1Filt Sustain | Sustain sets the level the filter envelope holds at while the key is down. |
| Layer 1/Main/Filter | Release | 186 | L1Filt Release | Release sets how long the filter envelope takes to fall back after you lift the key. |
| Layer 1/LFO | On | 187 | L1Lfo On | Switch this layer's LFO on or off. Enable Floe's LFO (low frequency oscillator) for adding movement to a one of this layer's controls (such as the volume or filter cutoff). |
| Layer 1/LFO | Legacy Shape | 188 | L1Lfo Legacy Shape | Legacy LFO shape parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/LFO | Mode | 189 | L1Lfo Mode | Choose where the LFO starts when you play a new note. With Retrigger, every note starts the LFO from the beginning of its cycle. With Free, a new note joins in wherever this layer's sounding notes have reached, so every note modulates precisely together. |
| Layer 1/LFO | Amount | 190 | L1Lfo Amount | Amount sets how far the LFO moves its target. 0% is no movement at all and 100% is the full range for that target: silence to full level for Volume, a semitone either way for Pitch, and so on. Negative values flip the shape upside down, so a falling sawtooth becomes a rising one. For random Shapes this only makes a difference when Variation is set to one of the Identical options. The LFO display shows the shape at the current Amount. |
| Layer 1/LFO | Target (Legacy) | 191 | L1Lfo Target (Legacy) | Legacy LFO target parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/LFO | Time (Tempo Synced) (Legacy) | 192 | L1Lfo Time (Tempo Synced) (Legacy) | Legacy LFO rate. Kept for backwards-compatibility with DAW automation |
| Layer 1/LFO | Time (Hz) | 193 | L1Lfo Time (Hz) | Time sets how fast the LFO cycles, in Hz (cycles per second). Tip: for movement that stays in time with your track, switch Sync on and choose a note length instead. |
| Layer 1/LFO | Sync On | 194 | L1Lfo Sync On | Sync ties the LFO's speed to your DAW's tempo. When it's on, Time is chosen as a note length that follows the tempo; when it's off, Time is set freely in Hz. Both settings are remembered, so you can flick between them without losing either. |
| Layer 1/EQ | On | 195 | L1Eq On | Switch on this layer's three-band equaliser to shape its tone before it's mixed with the other layers. |
| Layer 1/EQ/Band 1 | Legacy Frequency | 196 | L1EqB1 Legacy Frequency | Legacy band 1 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/EQ/Band 1 | Legacy Resonance | 197 | L1EqB1 Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/EQ/Band 1 | Gain | 198 | L1EqB1 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 1/EQ/Band 1 | Legacy Type | 199 | L1EqB1 Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/EQ/Band 2 | Legacy Frequency | 200 | L1EqB2 Legacy Frequency | Legacy band 2 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/EQ/Band 2 | Legacy Resonance | 201 | L1EqB2 Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/EQ/Band 2 | Gain | 202 | L1EqB2 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 1/EQ/Band 2 | Legacy Type | 203 | L1EqB2 Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/Config | Legacy Velocity Mapping | 204 | L1 Legacy Velocity Mapping | Choose how MIDI velocity should affect the volume of this layer. There are 6 modes that can be selected for this parameter via the buttons on the GUI. By setting one layer to be quiet at high velocities and another layer to be quiet at low velocities you can create an instrument that sounds different based on how hard the notes are played. (0) Ignore velocity, always play full volume. (1) Loudest at high velocity, quietist at low velocity (2) Loudest at low velocity, quietist at high velocity (3) Loudest at high velocity, quietist at middle velocity and below (4) Loudest at middle velocity, quietist at both high and low velocities (5) Loudest at bottom velocity, quietist at middle velocity and above, |
| Layer 1/Config | Keytrack On | 205 | L1 Keytrack On | With Keytrack on, this layer follows the keyboard: higher keys play higher pitches. Switch it off and every key plays the sample at its recorded pitch, which might be what you want for drum hits, loops and sound effects that shouldn't be transposed. Some sample libraries may override this - marking individual samples as always or never keytracked. |
| Layer 1/Config | Legacy Monophonic On | 206 | L1 Legacy Monophonic On | Only allow one voice of each sound to play at a time |
| Layer 1/Config | MIDI Transpose On | 208 | L1 MIDI Transpose On | Transpose shifts this layer up or down in semitones by changing which samples get triggered, rather than by speeding the audio up or down. On a multi-sampled Instrument that keeps the character of the sound intact, so it's the better choice for large shifts. The key range isn't affected: you play the same keys as before, they just reach for different samples. Tip: the Pitch control at the top of the layer transposes by re-pitching the audio instead. That's the one to reach for on a single-sample Instrument, and Detune beside it covers amounts smaller than a semitone. |
| Layer 1/Playback/Loop | Loop Mode | 209 | L1Lp Loop Mode | Select the Loop Mode for this layer. Floe can loop a portion of the sound for as long as you hold a note, so even a short sample can sustain indefinitely. Some Instruments come with loop points built in, while others let you set your own on the waveform. You can also turn looping off. There's 2 modes: 'standard' wrap-around loops jump from the loop end back to the start; 'ping-pong' loops bounce back and forth, alternating playback direction. The options that are available depend on the Instrument: library authors can provide built-in loops, allow or disallow custom loops, or require that certain sounds always loop. |
| Layer 1/Config | Key Range Low | 210 | L1 Key Range Low | This layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 1/Config | Key Range High | 211 | L1 Key Range High | This layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 1/Config | Key Range Low Fade | 212 | L1 Key Range Low Fade | Key Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 1/Config | Key Range High Fade | 213 | L1 Key Range High Fade | Key Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 1/Config | Pitch Bend Range | 214 | L1 Pitch Bend Range | Pitch Bend Range sets how far the pitch wheel bends this layer, in semitones. Each layer has its own, so for example, a lead can bend a whole tone while the pad underneath can be set to zero to ignore the wheel entirely. Bending re-pitches the audio by speeding it up or slowing it down, so large bends will noticeably change the character of the sound. With MPE enabled, this governs the wheel on the master channel; the per-note bend of each individual note follows the range the controller asks for. |
| Layer 1/Config | Monophonic Mode | 215 | L1 Monophonic Mode | Monophonic decides what happens when notes on this layer overlap. Left off, the layer is polyphonic and every note you play gets a voice of its own; the other two modes hold it to one note at a time, in different ways. It's set per layer, so a monophonic lead can sit on top of a polyphonic pad in the same preset. The arpeggiator handles its own notes, so this has no effect while the arpeggiator is running on this layer. |
| Layer 1/Playback | Play Mode | 216 | L1 Play Mode | Select the Play Mode for this layer: the engine it uses to play its Instrument. Standard Playback plays each sample straight through: the playhead moves steadily from start to end, with options for looping and reversing along the way. The granular modes instead rebuild the sound from a stream of tiny snippets called grains. In Granular Playback, the point grains are drawn from moves through the sample at a rate you set with Speed, giving a time-stretch-like effect. In Granular Fixed, you place that point yourself with Position, letting you freeze on one part of the sample and explore its texture. |
| Layer 1/Playback/Granular | Length | 217 | L1Grn Length | Length sets how long each grain lasts, from a few milliseconds up to a second. Short grains chop the sound into a fine, buzzy texture that keeps little of the original's shape. Long grains preserve much more of the sample's natural character. Density and Smooth are both measured relative to Length, so changing it here changes how they feel too. |
| Layer 1/Playback/Granular | Speed | 218 | L1Grn Speed | Speed sets how fast the playhead travels through the sample in Granular Playback mode. Grains are drawn from wherever the playhead is. 100% is the sample's original speed. Turn it down to slow the sound to a crawl or stop it altogether, or up to race through at up to eight times normal speed. The playhead still respects the sample start, looping and Reverse settings. In Granular Fixed, this knob is replaced by Position. |
| Layer 1/Playback/Granular | Position | 219 | L1Grn Position | Position chooses where in the sample grains are drawn from, shown as the highlighted region on the waveform. Grains come from here for as long as you hold the note, so you can freeze on one moment of the sound and sustain it indefinitely. Tip: you can create movement with this parameter by setting the LFO's target to Grain Position, or by assigning this knob to a macro. |
| Layer 1/Playback/Granular | Density | 220 | L1Grn Density | Density sets how many grains overlap at once, relative to their Length. At 0%, each grain starts as the previous one ends, so they follow on one after another. Turning it up starts new grains sooner, stacking more and more of them on top of each other. Low values give an open texture where individual grains can be picked out. High values pile up so many grains that they smear into a thick, continuous wash. |
| Layer 1/Playback/Granular | Spread | 221 | L1Grn Spread | Spread widens the area of the sample that grains can start from. Each new grain begins somewhere between the playhead and a point up to this far past it, measured as a percentage of the whole sample. Small values keep every grain close to the playhead for a focused, precise sound. Large values scatter grains across a wide stretch of the sample. |
| Layer 1/Playback/Granular | Smooth | 222 | L1Grn Smooth | Smooth shapes the envelope of each grain: how gently it fades in and out, relative to its Length. At 0% grains start and stop abruptly, giving a hard, percussive edge. At 100% the fade-in and fade-out meet in the middle, so neighbouring grains blend into each other for a seamless texture. |
| Layer 1/Playback/Granular | Pan | 223 | L1Grn Pan | Pan randomises where each grain sits in the stereo field. Every new grain is given its own position, picked at random within the range you set here. At 0% every grain plays dead centre. At 100% grains can land anywhere from fully left to fully right, spreading the cloud from one side to the other. A quick way to create an interestingly wide stereo image. |
| Layer 1/Playback/Granular | Detune | 224 | L1Grn Detune | Detune randomises the pitch of each grain. Every new grain is nudged sharp or flat by a random amount within the range you set here. At 0% all grains play in tune. At 100% each grain can be up to a semitone sharp or flat. Small amounts thicken the sound like a chorus; larger amounts get progressively more smeared and out of tune. |
| Layer 1/Playback/Granular | Direction | 225 | L1Grn Direction | Direction gives each grain a chance of playing the opposite way to the main playhead. At 0% every grain follows the playhead's direction. At 100% each grain is equally likely to play forwards or backwards. In between, you can dial in a blend of the two for meandering, less predictable tones. |
| Layer 1/Playback/Granular | Harmony | 226 | L1Grn Harmony | Harmony gives each grain a chance of playing at a musical interval above or below the note you played, so a single note can bloom into a chord or a shimmering octave. At 0% every grain plays at the root. Turning it up shifts more of the grains, until at 100% every grain picks at random from the root and the intervals you've chosen. Choose which intervals are allowed with the Intervals menu next to this knob: pick a preset such as Octaves or Major Triad, or toggle individual semitones yourself. |
| Layer 1/LFO | Legacy Shape V2 | 227 | L1Lfo Legacy Shape V2 | Legacy LFO shape parameter (v2). Kept for backwards-compatibility with DAW automation |
| Layer 1/LFO | Target | 228 | L1Lfo Target | Choose the Target: what the LFO modulates. The modulation is applied relative to the target's current knob/slider. For example, when Volume is chosen, the movement will occur around wherever the layer's volume slider is currently set. Hover over each option for details. |
| Layer 1/Main/Filter | Resonance | 229 | L1Filt Resonance | Resonance emphasises the frequencies at the cutoff. At 0% the slope is smooth and rounded; at 100% it peaks by around 20 dB, without ever self-oscillating. For the band-pass, notch and band-shelving types it also narrows the band, and for Peak it sets the size of the boost. |
| Layer 1/Arp | Note Order | 230 | L1Arp Note Order | Order sets how the notes you're holding are shared out across the steps: climbing, falling, bouncing between the two, picked at random, or one of the less common shapes. Chord is the odd one out — it plays every held note together on each step, which is ideal for rhythmic stabs and percussion. Not available in Fixed Notes mode. |
| Layer 1/Arp | Trigger | 231 | L1Arp Trigger | Trigger decides what a new note does to a pattern that's already running. Free lets it carry on, so you can change chord underneath without breaking the groove. Retrigger restarts it from step 1 every time you press a note, which keeps the pattern locked to your playing. |
| Layer 1/Arp | Rate (Legacy) | 232 | L1Arp Rate (Legacy) | Legacy arpeggiator rate. Kept for backwards-compatibility with DAW automation |
| Layer 1/Arp | Length | 233 | L1Arp Length | Length sets how many steps the pattern runs through before it loops back to the start. Steps beyond the length are hidden from the sequencer but keep their settings, so you can shorten a pattern and lengthen it again without losing anything. |
| Layer 1/Arp | Arpeggiator Mode | 234 | L1Arp Arpeggiator Mode | Choose where the steps get their notes from. Played Notes arpeggiates whatever you're holding, giving each step one of those notes in the order set by Order. Fixed Notes ignores what you play and runs a sequence of notes you've set yourself, either by dragging each step's note or by capturing a performance with the Record button. |
| Layer 1/Arp | Humanise | 235 | L1Arp Humanise | Humanise loosens the pattern up by nudging each step's timing and velocity by a random amount. A few percent takes the machine-like edge off; higher settings give a much looser, hand-played feel, which suits percussion especially well. Steps are only ever pushed later, never earlier, and never by more than a fifth of a step. |
| Layer 1/Arp | Auto Rate | 236 | L1Arp Auto Rate | Auto Rate lets Floe pick the step rate so a sliced Instrument plays close to the speed it was recorded at, rather than leaving silent gaps between slices when your host tempo is a long way from the loop's own. While it's on, the rate Floe has chosen is shown in place of the Rate menu. The multiplier shifts that choice: 2x for double speed, 0.5x for half, with Dotted and Triplet variants for a different feel. Because the choice has to land on a tempo-synced division it moves in jumps as the tempo changes, and every layer using Auto Rate jumps at the same points so they stay in the same rhythmic relationship. |
| Layer 1/Arp | Polyrate | 237 | L1Arp Polyrate | Polyrate gives each octave of the notes you're holding its own speed, so a single chord can produce several interleaving rhythms at once. The octave starting at middle C plays at the Rate you've set, and the octaves above and below scale from there by the ratio you choose. Tip: hold two notes an octave apart to hear the effect at its clearest. |
| Layer 1/Arp | One Shot | 238 | L1Arp One Shot | With One Shot on, the pattern plays through once and stops rather than looping for as long as you hold the notes. It's handy for fills and one-off flourishes, or for letting a sliced loop play through exactly once. |
| Layer 1/EQ/Band 1 | Resonance | 239 | L1EqB1 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 1/EQ/Band 2 | Resonance | 240 | L1EqB2 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 1/Arp | Arpeggiator | 241 | L1Arp Arpeggiator | Switch on the arpeggiator to turn the notes you hold into a rhythmic pattern locked to your host's tempo. Each step retriggers this layer's Instrument exactly as if you'd played the note yourself, so the envelopes, filter, LFOs and effects all respond as normal. Every layer has its own arpeggiator, so you can run different patterns side by side. |
| Layer 1/LFO | Shape | 242 | L1Lfo Shape | Choose the Shape of the LFO. Alongside the classics there are a few more interesting options, such as random and plucky shapes. |
| Layer 1/EQ/Band 1 | Type | 244 | L1EqB1 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 1/EQ/Band 2 | Type | 245 | L1EqB2 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 1/EQ/Band 3 | Legacy Frequency | 246 | L1EqB3 Legacy Frequency | Legacy band 3 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 1/EQ/Band 3 | Resonance | 247 | L1EqB3 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 1/EQ/Band 3 | Gain | 248 | L1EqB3 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 1/EQ/Band 3 | Type | 249 | L1EqB3 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 1/Main/Filter | Cutoff Frequency | 250 | L1Filt Cutoff Frequency | Cutoff Frequency sets where the filter takes effect. The filter envelope and the LFO sweep the cutoff around this value, so it's the centre of any modulation rather than the starting point. |
| Layer 1/EQ/Band 1 | Frequency | 251 | L1EqB1 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 1/EQ/Band 2 | Frequency | 252 | L1EqB2 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 1/EQ/Band 3 | Frequency | 253 | L1EqB3 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 1/Main/Filter | Type | 254 | L1Filt Type | Select the filter type. Hover over the options in the menu for a description of each. |
| Layer 1 | Stereo Width | 255 | L1 Stereo Width | Stereo narrows or widens this layer's stereo image. Negative values pull it toward mono, positive values push it wider, and 0% leaves the sound as recorded. It works by splitting the sound into mid (what both channels share) and side (what differs between them), then rebalancing the two with a constant-power crossfade. At -100% only the mid remains; at +100% only the side, so anything dead centre disappears. Mono sounds have no side, so pushing to +100% silences them. |
| Layer 1/Config | MPE Press Target | 256 | L1 MPE Press Target | Press is the channel pressure, or aftertouch, that an MPE controller sends on each note's own channel. On most keyboards it follows how hard you're pushing into the key once it's sounding. Choose what it controls on this layer here, and how strongly with Amount beside it. Press rests at nothing and climbs from there, so it only ever adds to the destination you point it at. MPE has to be switched on in the Performance Controls panel before press does anything. |
| Layer 1/Config | MPE Press Amount | 257 | L1 MPE Press Amount | Amount sets how far press moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before press reaches its own, so you get the full effect from a lighter touch. |
| Layer 1/Config | MPE Slide Target | 258 | L1 MPE Slide Target | Slide is CC74, which an MPE controller sends on each note's own channel. On most keyboards it follows where your finger sits along the front-to-back axis of the key. Choose what it controls on this layer here, and how strongly with Amount beside it. Slide rests in the middle, so it pushes the destination either side of where you've set it. MPE has to be switched on in the Performance Controls panel before slide does anything. |
| Layer 1/Config | MPE Slide Amount | 259 | L1 MPE Slide Amount | Amount sets how far slide moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before slide reaches its own, so you get the full effect from a smaller movement. |
| Layer 1/LFO | Time (Tempo Synced) | 260 | L1Lfo Time (Tempo Synced) | Time sets how long one LFO cycle lasts, as a note length at your DAW's tempo. 1/4 is a quarter note; a D on the end is dotted (one and a half times as long) and a T is triplet (two thirds as long). The LFO follows tempo changes, but it isn't locked to the bar: each cycle starts from the note, as set by Mode. |
| Layer 1/Arp | Rate | 261 | L1Arp Rate | Rate sets how long each step lasts, synced to your host's tempo. Together with Length it decides how long the whole pattern takes to come round — eight steps at 1/8 fills one bar of 4/4. The T and D suffixes are triplet and dotted divisions, useful for swung or lopsided patterns. |
| Layer 1 | Pitch Semitones | 262 | L1 Pitch Semitones | Pitch moves this layer up or down in semitones. This works by speeding up or slowing down the audio. Tip: for a multisampled Instrument, you might get better results from Transpose on the CONFIG tab. It changes which samples are played rather than processing them, which can sound more natural. |
| Layer 1/Playback/Granular | Variation | 263 | L1Grn Variation | Variation decides whether each note scatters its grains differently or plays back the exact same grains every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern of grains and save it with the preset. Open the menu and hover over each option for details. |
| Layer 1/Playback/Granular | Seed | 264 | L1Grn Seed | Seed picks which pattern of grains repeats. Try a few numbers until you find one you like: it's saved with the preset, so the grains you choose are the grains everyone hears. Set Variation to one of the Identical options for this to take effect. |
| Layer 1/LFO | Variation | 265 | L1Lfo Variation | Variation decides whether the random shapes move differently on each note or play back the exact same pattern every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern and save it with the preset. In Free mode, a note that joins already-sounding notes follows their pattern. Open the menu and hover over each option for details. |
| Layer 1/LFO | Seed | 266 | L1Lfo Seed | Seed picks which random pattern repeats. Try a few numbers until you find one you like: it's saved with the preset, so the movement you choose is the movement everyone hears. Set Variation to one of the Identical options for this to take effect. |
| Layer 1/Playback/Granular | Share Grains | 267 | L1Grn Share Grains | Share Grains keeps the number of grains the same whether you play one note or a chord, so the sound keeps the same density however many notes you hold. Each grain plays from one of the held notes, weaving the chord's pitches together. At low Density you can hear the grains hop between the notes of the chord. |
| Layer 2 | Volume | 320 | L2 Volume | The Layer Volume sets the level of this layer. The marks on the slider show the level of each sounding voice: its velocity, key range fade and any MPE volume expression. Tip: to change how velocity relates to volume, edit the velocity to volume curve on the CONFIG tab. |
| Layer 2 | Mute | 321 | L2 Mute | Mute silences this layer. Handy for hearing how the other layers sit together while you're designing a sound. A muted layer keeps running in the background exactly as if you could hear it, so when you unmute, the sound carries on seamlessly from wherever it has naturally got to. If you're trying to save CPU, unload the Instrument instead. If a layer is still audible after muting it, check whether it's also soloed: Solo takes priority over Mute. |
| Layer 2 | Solo | 322 | L2 Solo | Solo lets you hear this layer on its own. Any layer that isn't soloed goes quiet. Handy for focusing on one part of a sound while you're designing it. Silenced layers keep running in the background exactly as if you could hear them, so when you unsolo, they carry on seamlessly from wherever they have naturally got to. If you're trying to save CPU, unload their Instruments instead. If a layer has gone quiet unexpectedly, check whether another layer is soloed. And if a muted layer is still audible, that's because Solo takes priority over Mute. |
| Layer 2 | Pan | 323 | L2 Pan | Pan places this layer in the stereo field, anywhere from fully left to fully right. It uses a constant-power pan law (-3 dB at centre), so the layer stays at the same perceived loudness wherever you put it. Pan is applied after the Stereo control, so you can narrow a wide sound first and then place it as a single point. |
| Layer 2 | Detune Cents | 324 | L2 Detune Cents | Detune fine-tunes this layer's pitch in cents (100 cents is one semitone). This works by speeding up or slowing down the audio. |
| Layer 2 | Pitch Semitones (Legacy) | 325 | L2 Pitch Semitones (Legacy) | Legacy layer pitch in semitones. Kept for backwards-compatibility with DAW automation |
| Layer 2/Playback/Loop | Start | 327 | L2Lp Start | Set the loop start point, where the loop begins within the sample. While a note is held, playback loops between here and the loop end. |
| Layer 2/Playback/Loop | End | 328 | L2Lp End | Set the loop end point, where the loop finishes within the sample. While a note is held, playback loops between the loop start and here. |
| Layer 2/Playback/Loop | Crossfade Size | 329 | L2Lp Crossfade Size | Set the size of the loop crossfade, which blends audio across the loop point so the loop doesn't click. A small amount usually helps, especially for sustained or tonal sounds. Floe keeps the crossfade within the loop and the sample, so it shrinks automatically if you make the loop too small for it. |
| Layer 2/Playback/Loop | Sample Start Offset | 331 | L2Lp Sample Start Offset | Change the starting point of the sample |
| Layer 2/Playback/Loop | Reverse On | 332 | L2Lp Reverse On | Play the Instrument's samples backwards, from the end to the start. It works in every play mode and whether looping is on or off. The waveform display flips to match, so playback always runs from left to right (unless in the reverse portion of a ping-pong loop). |
| Layer 2/Main/Volume Envelope | On | 333 | L2Vol On | Switch the volume envelope on or off. It's typically best left on. When it's off, every note plays its sample straight through to the end, however briefly you press the key. Handy for one-shot sounds that should always be heard in full. Looping is disabled while the envelope is off, since nothing would ever bring a looping note to an end. Careful: with the envelope off, notes can't be cut short, so voices pile up if you play quickly, which costs CPU. |
| Layer 2/Main/Volume Envelope | Attack | 334 | L2Vol Attack | Attack sets how long each note takes to fade in. A few milliseconds is enough to avoid clicks if you've moved the sample start point. |
| Layer 2/Main/Volume Envelope | Decay | 335 | L2Vol Decay | Decay sets how long the note takes to fall to the Sustain level after the attack. |
| Layer 2/Main/Volume Envelope | Sustain | 336 | L2Vol Sustain | Sustain sets the level the note holds at while the key is down. At 0 dB, Decay has nothing to do. |
| Layer 2/Main/Volume Envelope | Release | 337 | L2Vol Release | Release sets how long the note takes to fade out after you lift the key. |
| Layer 2/Main/Filter | On | 338 | L2Filt On | Switch the filter on or off. It's a clean, digital-sounding state-variable filter (12 dB per octave). Every voice gets its own copy, so the filter envelope and the LFO (on the LFO tab) can sweep each note independently. Tip: for broader tone shaping, the EQ tab has a three-band equaliser. |
| Layer 2/Main/Filter | Legacy Cutoff Frequency | 339 | L2Filt Legacy Cutoff Frequency | Legacy cutoff parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/Main/Filter | Legacy Resonance | 340 | L2Filt Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/Main/Filter | Legacy Type | 341 | L2Filt Legacy Type | Legacy filter type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/Main/Filter | Envelope Amount | 342 | L2Filt Envelope Amount | Envelope Amount sets how strongly the filter envelope (shown to the right) moves the cutoff on every note. At 0% the envelope does nothing. Turn it up and the cutoff follows the envelope's shape, rising and falling with it. Turn it down and the cutoff moves the opposite way, falling as the envelope rises. The envelope is centred on the Cutoff setting: the top half of the display pushes the cutoff above it, the bottom half pulls it below. A negative amount flips this. For example, with a low-pass filter, a long attack opens the sound up gradually at the start of each note. |
| Layer 2/Main/Filter | Attack | 343 | L2Filt Attack | Attack sets how long the filter envelope takes to reach its peak. |
| Layer 2/Main/Filter | Decay | 344 | L2Filt Decay | Decay sets how long the filter envelope takes to fall to the Sustain level after the attack. |
| Layer 2/Main/Filter | Sustain | 345 | L2Filt Sustain | Sustain sets the level the filter envelope holds at while the key is down. |
| Layer 2/Main/Filter | Release | 346 | L2Filt Release | Release sets how long the filter envelope takes to fall back after you lift the key. |
| Layer 2/LFO | On | 347 | L2Lfo On | Switch this layer's LFO on or off. Enable Floe's LFO (low frequency oscillator) for adding movement to a one of this layer's controls (such as the volume or filter cutoff). |
| Layer 2/LFO | Legacy Shape | 348 | L2Lfo Legacy Shape | Legacy LFO shape parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/LFO | Mode | 349 | L2Lfo Mode | Choose where the LFO starts when you play a new note. With Retrigger, every note starts the LFO from the beginning of its cycle. With Free, a new note joins in wherever this layer's sounding notes have reached, so every note modulates precisely together. |
| Layer 2/LFO | Amount | 350 | L2Lfo Amount | Amount sets how far the LFO moves its target. 0% is no movement at all and 100% is the full range for that target: silence to full level for Volume, a semitone either way for Pitch, and so on. Negative values flip the shape upside down, so a falling sawtooth becomes a rising one. For random Shapes this only makes a difference when Variation is set to one of the Identical options. The LFO display shows the shape at the current Amount. |
| Layer 2/LFO | Target (Legacy) | 351 | L2Lfo Target (Legacy) | Legacy LFO target parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/LFO | Time (Tempo Synced) (Legacy) | 352 | L2Lfo Time (Tempo Synced) (Legacy) | Legacy LFO rate. Kept for backwards-compatibility with DAW automation |
| Layer 2/LFO | Time (Hz) | 353 | L2Lfo Time (Hz) | Time sets how fast the LFO cycles, in Hz (cycles per second). Tip: for movement that stays in time with your track, switch Sync on and choose a note length instead. |
| Layer 2/LFO | Sync On | 354 | L2Lfo Sync On | Sync ties the LFO's speed to your DAW's tempo. When it's on, Time is chosen as a note length that follows the tempo; when it's off, Time is set freely in Hz. Both settings are remembered, so you can flick between them without losing either. |
| Layer 2/EQ | On | 355 | L2Eq On | Switch on this layer's three-band equaliser to shape its tone before it's mixed with the other layers. |
| Layer 2/EQ/Band 1 | Legacy Frequency | 356 | L2EqB1 Legacy Frequency | Legacy band 1 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/EQ/Band 1 | Legacy Resonance | 357 | L2EqB1 Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/EQ/Band 1 | Gain | 358 | L2EqB1 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 2/EQ/Band 1 | Legacy Type | 359 | L2EqB1 Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/EQ/Band 2 | Legacy Frequency | 360 | L2EqB2 Legacy Frequency | Legacy band 2 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/EQ/Band 2 | Legacy Resonance | 361 | L2EqB2 Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/EQ/Band 2 | Gain | 362 | L2EqB2 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 2/EQ/Band 2 | Legacy Type | 363 | L2EqB2 Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/Config | Legacy Velocity Mapping | 364 | L2 Legacy Velocity Mapping | Choose how MIDI velocity should affect the volume of this layer. There are 6 modes that can be selected for this parameter via the buttons on the GUI. By setting one layer to be quiet at high velocities and another layer to be quiet at low velocities you can create an instrument that sounds different based on how hard the notes are played. (0) Ignore velocity, always play full volume. (1) Loudest at high velocity, quietist at low velocity (2) Loudest at low velocity, quietist at high velocity (3) Loudest at high velocity, quietist at middle velocity and below (4) Loudest at middle velocity, quietist at both high and low velocities (5) Loudest at bottom velocity, quietist at middle velocity and above, |
| Layer 2/Config | Keytrack On | 365 | L2 Keytrack On | With Keytrack on, this layer follows the keyboard: higher keys play higher pitches. Switch it off and every key plays the sample at its recorded pitch, which might be what you want for drum hits, loops and sound effects that shouldn't be transposed. Some sample libraries may override this - marking individual samples as always or never keytracked. |
| Layer 2/Config | Legacy Monophonic On | 366 | L2 Legacy Monophonic On | Only allow one voice of each sound to play at a time |
| Layer 2/Config | MIDI Transpose On | 368 | L2 MIDI Transpose On | Transpose shifts this layer up or down in semitones by changing which samples get triggered, rather than by speeding the audio up or down. On a multi-sampled Instrument that keeps the character of the sound intact, so it's the better choice for large shifts. The key range isn't affected: you play the same keys as before, they just reach for different samples. Tip: the Pitch control at the top of the layer transposes by re-pitching the audio instead. That's the one to reach for on a single-sample Instrument, and Detune beside it covers amounts smaller than a semitone. |
| Layer 2/Playback/Loop | Loop Mode | 369 | L2Lp Loop Mode | Select the Loop Mode for this layer. Floe can loop a portion of the sound for as long as you hold a note, so even a short sample can sustain indefinitely. Some Instruments come with loop points built in, while others let you set your own on the waveform. You can also turn looping off. There's 2 modes: 'standard' wrap-around loops jump from the loop end back to the start; 'ping-pong' loops bounce back and forth, alternating playback direction. The options that are available depend on the Instrument: library authors can provide built-in loops, allow or disallow custom loops, or require that certain sounds always loop. |
| Layer 2/Config | Key Range Low | 370 | L2 Key Range Low | This layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 2/Config | Key Range High | 371 | L2 Key Range High | This layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 2/Config | Key Range Low Fade | 372 | L2 Key Range Low Fade | Key Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 2/Config | Key Range High Fade | 373 | L2 Key Range High Fade | Key Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 2/Config | Pitch Bend Range | 374 | L2 Pitch Bend Range | Pitch Bend Range sets how far the pitch wheel bends this layer, in semitones. Each layer has its own, so for example, a lead can bend a whole tone while the pad underneath can be set to zero to ignore the wheel entirely. Bending re-pitches the audio by speeding it up or slowing it down, so large bends will noticeably change the character of the sound. With MPE enabled, this governs the wheel on the master channel; the per-note bend of each individual note follows the range the controller asks for. |
| Layer 2/Config | Monophonic Mode | 375 | L2 Monophonic Mode | Monophonic decides what happens when notes on this layer overlap. Left off, the layer is polyphonic and every note you play gets a voice of its own; the other two modes hold it to one note at a time, in different ways. It's set per layer, so a monophonic lead can sit on top of a polyphonic pad in the same preset. The arpeggiator handles its own notes, so this has no effect while the arpeggiator is running on this layer. |
| Layer 2/Playback | Play Mode | 376 | L2 Play Mode | Select the Play Mode for this layer: the engine it uses to play its Instrument. Standard Playback plays each sample straight through: the playhead moves steadily from start to end, with options for looping and reversing along the way. The granular modes instead rebuild the sound from a stream of tiny snippets called grains. In Granular Playback, the point grains are drawn from moves through the sample at a rate you set with Speed, giving a time-stretch-like effect. In Granular Fixed, you place that point yourself with Position, letting you freeze on one part of the sample and explore its texture. |
| Layer 2/Playback/Granular | Length | 377 | L2Grn Length | Length sets how long each grain lasts, from a few milliseconds up to a second. Short grains chop the sound into a fine, buzzy texture that keeps little of the original's shape. Long grains preserve much more of the sample's natural character. Density and Smooth are both measured relative to Length, so changing it here changes how they feel too. |
| Layer 2/Playback/Granular | Speed | 378 | L2Grn Speed | Speed sets how fast the playhead travels through the sample in Granular Playback mode. Grains are drawn from wherever the playhead is. 100% is the sample's original speed. Turn it down to slow the sound to a crawl or stop it altogether, or up to race through at up to eight times normal speed. The playhead still respects the sample start, looping and Reverse settings. In Granular Fixed, this knob is replaced by Position. |
| Layer 2/Playback/Granular | Position | 379 | L2Grn Position | Position chooses where in the sample grains are drawn from, shown as the highlighted region on the waveform. Grains come from here for as long as you hold the note, so you can freeze on one moment of the sound and sustain it indefinitely. Tip: you can create movement with this parameter by setting the LFO's target to Grain Position, or by assigning this knob to a macro. |
| Layer 2/Playback/Granular | Density | 380 | L2Grn Density | Density sets how many grains overlap at once, relative to their Length. At 0%, each grain starts as the previous one ends, so they follow on one after another. Turning it up starts new grains sooner, stacking more and more of them on top of each other. Low values give an open texture where individual grains can be picked out. High values pile up so many grains that they smear into a thick, continuous wash. |
| Layer 2/Playback/Granular | Spread | 381 | L2Grn Spread | Spread widens the area of the sample that grains can start from. Each new grain begins somewhere between the playhead and a point up to this far past it, measured as a percentage of the whole sample. Small values keep every grain close to the playhead for a focused, precise sound. Large values scatter grains across a wide stretch of the sample. |
| Layer 2/Playback/Granular | Smooth | 382 | L2Grn Smooth | Smooth shapes the envelope of each grain: how gently it fades in and out, relative to its Length. At 0% grains start and stop abruptly, giving a hard, percussive edge. At 100% the fade-in and fade-out meet in the middle, so neighbouring grains blend into each other for a seamless texture. |
| Layer 2/Playback/Granular | Pan | 383 | L2Grn Pan | Pan randomises where each grain sits in the stereo field. Every new grain is given its own position, picked at random within the range you set here. At 0% every grain plays dead centre. At 100% grains can land anywhere from fully left to fully right, spreading the cloud from one side to the other. A quick way to create an interestingly wide stereo image. |
| Layer 2/Playback/Granular | Detune | 384 | L2Grn Detune | Detune randomises the pitch of each grain. Every new grain is nudged sharp or flat by a random amount within the range you set here. At 0% all grains play in tune. At 100% each grain can be up to a semitone sharp or flat. Small amounts thicken the sound like a chorus; larger amounts get progressively more smeared and out of tune. |
| Layer 2/Playback/Granular | Direction | 385 | L2Grn Direction | Direction gives each grain a chance of playing the opposite way to the main playhead. At 0% every grain follows the playhead's direction. At 100% each grain is equally likely to play forwards or backwards. In between, you can dial in a blend of the two for meandering, less predictable tones. |
| Layer 2/Playback/Granular | Harmony | 386 | L2Grn Harmony | Harmony gives each grain a chance of playing at a musical interval above or below the note you played, so a single note can bloom into a chord or a shimmering octave. At 0% every grain plays at the root. Turning it up shifts more of the grains, until at 100% every grain picks at random from the root and the intervals you've chosen. Choose which intervals are allowed with the Intervals menu next to this knob: pick a preset such as Octaves or Major Triad, or toggle individual semitones yourself. |
| Layer 2/LFO | Legacy Shape V2 | 387 | L2Lfo Legacy Shape V2 | Legacy LFO shape parameter (v2). Kept for backwards-compatibility with DAW automation |
| Layer 2/LFO | Target | 388 | L2Lfo Target | Choose the Target: what the LFO modulates. The modulation is applied relative to the target's current knob/slider. For example, when Volume is chosen, the movement will occur around wherever the layer's volume slider is currently set. Hover over each option for details. |
| Layer 2/Main/Filter | Resonance | 389 | L2Filt Resonance | Resonance emphasises the frequencies at the cutoff. At 0% the slope is smooth and rounded; at 100% it peaks by around 20 dB, without ever self-oscillating. For the band-pass, notch and band-shelving types it also narrows the band, and for Peak it sets the size of the boost. |
| Layer 2/Arp | Note Order | 390 | L2Arp Note Order | Order sets how the notes you're holding are shared out across the steps: climbing, falling, bouncing between the two, picked at random, or one of the less common shapes. Chord is the odd one out — it plays every held note together on each step, which is ideal for rhythmic stabs and percussion. Not available in Fixed Notes mode. |
| Layer 2/Arp | Trigger | 391 | L2Arp Trigger | Trigger decides what a new note does to a pattern that's already running. Free lets it carry on, so you can change chord underneath without breaking the groove. Retrigger restarts it from step 1 every time you press a note, which keeps the pattern locked to your playing. |
| Layer 2/Arp | Rate (Legacy) | 392 | L2Arp Rate (Legacy) | Legacy arpeggiator rate. Kept for backwards-compatibility with DAW automation |
| Layer 2/Arp | Length | 393 | L2Arp Length | Length sets how many steps the pattern runs through before it loops back to the start. Steps beyond the length are hidden from the sequencer but keep their settings, so you can shorten a pattern and lengthen it again without losing anything. |
| Layer 2/Arp | Arpeggiator Mode | 394 | L2Arp Arpeggiator Mode | Choose where the steps get their notes from. Played Notes arpeggiates whatever you're holding, giving each step one of those notes in the order set by Order. Fixed Notes ignores what you play and runs a sequence of notes you've set yourself, either by dragging each step's note or by capturing a performance with the Record button. |
| Layer 2/Arp | Humanise | 395 | L2Arp Humanise | Humanise loosens the pattern up by nudging each step's timing and velocity by a random amount. A few percent takes the machine-like edge off; higher settings give a much looser, hand-played feel, which suits percussion especially well. Steps are only ever pushed later, never earlier, and never by more than a fifth of a step. |
| Layer 2/Arp | Auto Rate | 396 | L2Arp Auto Rate | Auto Rate lets Floe pick the step rate so a sliced Instrument plays close to the speed it was recorded at, rather than leaving silent gaps between slices when your host tempo is a long way from the loop's own. While it's on, the rate Floe has chosen is shown in place of the Rate menu. The multiplier shifts that choice: 2x for double speed, 0.5x for half, with Dotted and Triplet variants for a different feel. Because the choice has to land on a tempo-synced division it moves in jumps as the tempo changes, and every layer using Auto Rate jumps at the same points so they stay in the same rhythmic relationship. |
| Layer 2/Arp | Polyrate | 397 | L2Arp Polyrate | Polyrate gives each octave of the notes you're holding its own speed, so a single chord can produce several interleaving rhythms at once. The octave starting at middle C plays at the Rate you've set, and the octaves above and below scale from there by the ratio you choose. Tip: hold two notes an octave apart to hear the effect at its clearest. |
| Layer 2/Arp | One Shot | 398 | L2Arp One Shot | With One Shot on, the pattern plays through once and stops rather than looping for as long as you hold the notes. It's handy for fills and one-off flourishes, or for letting a sliced loop play through exactly once. |
| Layer 2/EQ/Band 1 | Resonance | 399 | L2EqB1 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 2/EQ/Band 2 | Resonance | 400 | L2EqB2 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 2/Arp | Arpeggiator | 401 | L2Arp Arpeggiator | Switch on the arpeggiator to turn the notes you hold into a rhythmic pattern locked to your host's tempo. Each step retriggers this layer's Instrument exactly as if you'd played the note yourself, so the envelopes, filter, LFOs and effects all respond as normal. Every layer has its own arpeggiator, so you can run different patterns side by side. |
| Layer 2/LFO | Shape | 402 | L2Lfo Shape | Choose the Shape of the LFO. Alongside the classics there are a few more interesting options, such as random and plucky shapes. |
| Layer 2/EQ/Band 1 | Type | 404 | L2EqB1 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 2/EQ/Band 2 | Type | 405 | L2EqB2 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 2/EQ/Band 3 | Legacy Frequency | 406 | L2EqB3 Legacy Frequency | Legacy band 3 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 2/EQ/Band 3 | Resonance | 407 | L2EqB3 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 2/EQ/Band 3 | Gain | 408 | L2EqB3 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 2/EQ/Band 3 | Type | 409 | L2EqB3 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 2/Main/Filter | Cutoff Frequency | 410 | L2Filt Cutoff Frequency | Cutoff Frequency sets where the filter takes effect. The filter envelope and the LFO sweep the cutoff around this value, so it's the centre of any modulation rather than the starting point. |
| Layer 2/EQ/Band 1 | Frequency | 411 | L2EqB1 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 2/EQ/Band 2 | Frequency | 412 | L2EqB2 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 2/EQ/Band 3 | Frequency | 413 | L2EqB3 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 2/Main/Filter | Type | 414 | L2Filt Type | Select the filter type. Hover over the options in the menu for a description of each. |
| Layer 2 | Stereo Width | 415 | L2 Stereo Width | Stereo narrows or widens this layer's stereo image. Negative values pull it toward mono, positive values push it wider, and 0% leaves the sound as recorded. It works by splitting the sound into mid (what both channels share) and side (what differs between them), then rebalancing the two with a constant-power crossfade. At -100% only the mid remains; at +100% only the side, so anything dead centre disappears. Mono sounds have no side, so pushing to +100% silences them. |
| Layer 2/Config | MPE Press Target | 416 | L2 MPE Press Target | Press is the channel pressure, or aftertouch, that an MPE controller sends on each note's own channel. On most keyboards it follows how hard you're pushing into the key once it's sounding. Choose what it controls on this layer here, and how strongly with Amount beside it. Press rests at nothing and climbs from there, so it only ever adds to the destination you point it at. MPE has to be switched on in the Performance Controls panel before press does anything. |
| Layer 2/Config | MPE Press Amount | 417 | L2 MPE Press Amount | Amount sets how far press moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before press reaches its own, so you get the full effect from a lighter touch. |
| Layer 2/Config | MPE Slide Target | 418 | L2 MPE Slide Target | Slide is CC74, which an MPE controller sends on each note's own channel. On most keyboards it follows where your finger sits along the front-to-back axis of the key. Choose what it controls on this layer here, and how strongly with Amount beside it. Slide rests in the middle, so it pushes the destination either side of where you've set it. MPE has to be switched on in the Performance Controls panel before slide does anything. |
| Layer 2/Config | MPE Slide Amount | 419 | L2 MPE Slide Amount | Amount sets how far slide moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before slide reaches its own, so you get the full effect from a smaller movement. |
| Layer 2/LFO | Time (Tempo Synced) | 420 | L2Lfo Time (Tempo Synced) | Time sets how long one LFO cycle lasts, as a note length at your DAW's tempo. 1/4 is a quarter note; a D on the end is dotted (one and a half times as long) and a T is triplet (two thirds as long). The LFO follows tempo changes, but it isn't locked to the bar: each cycle starts from the note, as set by Mode. |
| Layer 2/Arp | Rate | 421 | L2Arp Rate | Rate sets how long each step lasts, synced to your host's tempo. Together with Length it decides how long the whole pattern takes to come round — eight steps at 1/8 fills one bar of 4/4. The T and D suffixes are triplet and dotted divisions, useful for swung or lopsided patterns. |
| Layer 2 | Pitch Semitones | 422 | L2 Pitch Semitones | Pitch moves this layer up or down in semitones. This works by speeding up or slowing down the audio. Tip: for a multisampled Instrument, you might get better results from Transpose on the CONFIG tab. It changes which samples are played rather than processing them, which can sound more natural. |
| Layer 2/Playback/Granular | Variation | 423 | L2Grn Variation | Variation decides whether each note scatters its grains differently or plays back the exact same grains every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern of grains and save it with the preset. Open the menu and hover over each option for details. |
| Layer 2/Playback/Granular | Seed | 424 | L2Grn Seed | Seed picks which pattern of grains repeats. Try a few numbers until you find one you like: it's saved with the preset, so the grains you choose are the grains everyone hears. Set Variation to one of the Identical options for this to take effect. |
| Layer 2/LFO | Variation | 425 | L2Lfo Variation | Variation decides whether the random shapes move differently on each note or play back the exact same pattern every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern and save it with the preset. In Free mode, a note that joins already-sounding notes follows their pattern. Open the menu and hover over each option for details. |
| Layer 2/LFO | Seed | 426 | L2Lfo Seed | Seed picks which random pattern repeats. Try a few numbers until you find one you like: it's saved with the preset, so the movement you choose is the movement everyone hears. Set Variation to one of the Identical options for this to take effect. |
| Layer 2/Playback/Granular | Share Grains | 427 | L2Grn Share Grains | Share Grains keeps the number of grains the same whether you play one note or a chord, so the sound keeps the same density however many notes you hold. Each grain plays from one of the held notes, weaving the chord's pitches together. At low Density you can hear the grains hop between the notes of the chord. |
| Layer 3 | Volume | 480 | L3 Volume | The Layer Volume sets the level of this layer. The marks on the slider show the level of each sounding voice: its velocity, key range fade and any MPE volume expression. Tip: to change how velocity relates to volume, edit the velocity to volume curve on the CONFIG tab. |
| Layer 3 | Mute | 481 | L3 Mute | Mute silences this layer. Handy for hearing how the other layers sit together while you're designing a sound. A muted layer keeps running in the background exactly as if you could hear it, so when you unmute, the sound carries on seamlessly from wherever it has naturally got to. If you're trying to save CPU, unload the Instrument instead. If a layer is still audible after muting it, check whether it's also soloed: Solo takes priority over Mute. |
| Layer 3 | Solo | 482 | L3 Solo | Solo lets you hear this layer on its own. Any layer that isn't soloed goes quiet. Handy for focusing on one part of a sound while you're designing it. Silenced layers keep running in the background exactly as if you could hear them, so when you unsolo, they carry on seamlessly from wherever they have naturally got to. If you're trying to save CPU, unload their Instruments instead. If a layer has gone quiet unexpectedly, check whether another layer is soloed. And if a muted layer is still audible, that's because Solo takes priority over Mute. |
| Layer 3 | Pan | 483 | L3 Pan | Pan places this layer in the stereo field, anywhere from fully left to fully right. It uses a constant-power pan law (-3 dB at centre), so the layer stays at the same perceived loudness wherever you put it. Pan is applied after the Stereo control, so you can narrow a wide sound first and then place it as a single point. |
| Layer 3 | Detune Cents | 484 | L3 Detune Cents | Detune fine-tunes this layer's pitch in cents (100 cents is one semitone). This works by speeding up or slowing down the audio. |
| Layer 3 | Pitch Semitones (Legacy) | 485 | L3 Pitch Semitones (Legacy) | Legacy layer pitch in semitones. Kept for backwards-compatibility with DAW automation |
| Layer 3/Playback/Loop | Start | 487 | L3Lp Start | Set the loop start point, where the loop begins within the sample. While a note is held, playback loops between here and the loop end. |
| Layer 3/Playback/Loop | End | 488 | L3Lp End | Set the loop end point, where the loop finishes within the sample. While a note is held, playback loops between the loop start and here. |
| Layer 3/Playback/Loop | Crossfade Size | 489 | L3Lp Crossfade Size | Set the size of the loop crossfade, which blends audio across the loop point so the loop doesn't click. A small amount usually helps, especially for sustained or tonal sounds. Floe keeps the crossfade within the loop and the sample, so it shrinks automatically if you make the loop too small for it. |
| Layer 3/Playback/Loop | Sample Start Offset | 491 | L3Lp Sample Start Offset | Change the starting point of the sample |
| Layer 3/Playback/Loop | Reverse On | 492 | L3Lp Reverse On | Play the Instrument's samples backwards, from the end to the start. It works in every play mode and whether looping is on or off. The waveform display flips to match, so playback always runs from left to right (unless in the reverse portion of a ping-pong loop). |
| Layer 3/Main/Volume Envelope | On | 493 | L3Vol On | Switch the volume envelope on or off. It's typically best left on. When it's off, every note plays its sample straight through to the end, however briefly you press the key. Handy for one-shot sounds that should always be heard in full. Looping is disabled while the envelope is off, since nothing would ever bring a looping note to an end. Careful: with the envelope off, notes can't be cut short, so voices pile up if you play quickly, which costs CPU. |
| Layer 3/Main/Volume Envelope | Attack | 494 | L3Vol Attack | Attack sets how long each note takes to fade in. A few milliseconds is enough to avoid clicks if you've moved the sample start point. |
| Layer 3/Main/Volume Envelope | Decay | 495 | L3Vol Decay | Decay sets how long the note takes to fall to the Sustain level after the attack. |
| Layer 3/Main/Volume Envelope | Sustain | 496 | L3Vol Sustain | Sustain sets the level the note holds at while the key is down. At 0 dB, Decay has nothing to do. |
| Layer 3/Main/Volume Envelope | Release | 497 | L3Vol Release | Release sets how long the note takes to fade out after you lift the key. |
| Layer 3/Main/Filter | On | 498 | L3Filt On | Switch the filter on or off. It's a clean, digital-sounding state-variable filter (12 dB per octave). Every voice gets its own copy, so the filter envelope and the LFO (on the LFO tab) can sweep each note independently. Tip: for broader tone shaping, the EQ tab has a three-band equaliser. |
| Layer 3/Main/Filter | Legacy Cutoff Frequency | 499 | L3Filt Legacy Cutoff Frequency | Legacy cutoff parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/Main/Filter | Legacy Resonance | 500 | L3Filt Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/Main/Filter | Legacy Type | 501 | L3Filt Legacy Type | Legacy filter type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/Main/Filter | Envelope Amount | 502 | L3Filt Envelope Amount | Envelope Amount sets how strongly the filter envelope (shown to the right) moves the cutoff on every note. At 0% the envelope does nothing. Turn it up and the cutoff follows the envelope's shape, rising and falling with it. Turn it down and the cutoff moves the opposite way, falling as the envelope rises. The envelope is centred on the Cutoff setting: the top half of the display pushes the cutoff above it, the bottom half pulls it below. A negative amount flips this. For example, with a low-pass filter, a long attack opens the sound up gradually at the start of each note. |
| Layer 3/Main/Filter | Attack | 503 | L3Filt Attack | Attack sets how long the filter envelope takes to reach its peak. |
| Layer 3/Main/Filter | Decay | 504 | L3Filt Decay | Decay sets how long the filter envelope takes to fall to the Sustain level after the attack. |
| Layer 3/Main/Filter | Sustain | 505 | L3Filt Sustain | Sustain sets the level the filter envelope holds at while the key is down. |
| Layer 3/Main/Filter | Release | 506 | L3Filt Release | Release sets how long the filter envelope takes to fall back after you lift the key. |
| Layer 3/LFO | On | 507 | L3Lfo On | Switch this layer's LFO on or off. Enable Floe's LFO (low frequency oscillator) for adding movement to a one of this layer's controls (such as the volume or filter cutoff). |
| Layer 3/LFO | Legacy Shape | 508 | L3Lfo Legacy Shape | Legacy LFO shape parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/LFO | Mode | 509 | L3Lfo Mode | Choose where the LFO starts when you play a new note. With Retrigger, every note starts the LFO from the beginning of its cycle. With Free, a new note joins in wherever this layer's sounding notes have reached, so every note modulates precisely together. |
| Layer 3/LFO | Amount | 510 | L3Lfo Amount | Amount sets how far the LFO moves its target. 0% is no movement at all and 100% is the full range for that target: silence to full level for Volume, a semitone either way for Pitch, and so on. Negative values flip the shape upside down, so a falling sawtooth becomes a rising one. For random Shapes this only makes a difference when Variation is set to one of the Identical options. The LFO display shows the shape at the current Amount. |
| Layer 3/LFO | Target (Legacy) | 511 | L3Lfo Target (Legacy) | Legacy LFO target parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/LFO | Time (Tempo Synced) (Legacy) | 512 | L3Lfo Time (Tempo Synced) (Legacy) | Legacy LFO rate. Kept for backwards-compatibility with DAW automation |
| Layer 3/LFO | Time (Hz) | 513 | L3Lfo Time (Hz) | Time sets how fast the LFO cycles, in Hz (cycles per second). Tip: for movement that stays in time with your track, switch Sync on and choose a note length instead. |
| Layer 3/LFO | Sync On | 514 | L3Lfo Sync On | Sync ties the LFO's speed to your DAW's tempo. When it's on, Time is chosen as a note length that follows the tempo; when it's off, Time is set freely in Hz. Both settings are remembered, so you can flick between them without losing either. |
| Layer 3/EQ | On | 515 | L3Eq On | Switch on this layer's three-band equaliser to shape its tone before it's mixed with the other layers. |
| Layer 3/EQ/Band 1 | Legacy Frequency | 516 | L3EqB1 Legacy Frequency | Legacy band 1 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/EQ/Band 1 | Legacy Resonance | 517 | L3EqB1 Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/EQ/Band 1 | Gain | 518 | L3EqB1 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 3/EQ/Band 1 | Legacy Type | 519 | L3EqB1 Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/EQ/Band 2 | Legacy Frequency | 520 | L3EqB2 Legacy Frequency | Legacy band 2 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/EQ/Band 2 | Legacy Resonance | 521 | L3EqB2 Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/EQ/Band 2 | Gain | 522 | L3EqB2 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 3/EQ/Band 2 | Legacy Type | 523 | L3EqB2 Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/Config | Legacy Velocity Mapping | 524 | L3 Legacy Velocity Mapping | Choose how MIDI velocity should affect the volume of this layer. There are 6 modes that can be selected for this parameter via the buttons on the GUI. By setting one layer to be quiet at high velocities and another layer to be quiet at low velocities you can create an instrument that sounds different based on how hard the notes are played. (0) Ignore velocity, always play full volume. (1) Loudest at high velocity, quietist at low velocity (2) Loudest at low velocity, quietist at high velocity (3) Loudest at high velocity, quietist at middle velocity and below (4) Loudest at middle velocity, quietist at both high and low velocities (5) Loudest at bottom velocity, quietist at middle velocity and above, |
| Layer 3/Config | Keytrack On | 525 | L3 Keytrack On | With Keytrack on, this layer follows the keyboard: higher keys play higher pitches. Switch it off and every key plays the sample at its recorded pitch, which might be what you want for drum hits, loops and sound effects that shouldn't be transposed. Some sample libraries may override this - marking individual samples as always or never keytracked. |
| Layer 3/Config | Legacy Monophonic On | 526 | L3 Legacy Monophonic On | Only allow one voice of each sound to play at a time |
| Layer 3/Config | MIDI Transpose On | 528 | L3 MIDI Transpose On | Transpose shifts this layer up or down in semitones by changing which samples get triggered, rather than by speeding the audio up or down. On a multi-sampled Instrument that keeps the character of the sound intact, so it's the better choice for large shifts. The key range isn't affected: you play the same keys as before, they just reach for different samples. Tip: the Pitch control at the top of the layer transposes by re-pitching the audio instead. That's the one to reach for on a single-sample Instrument, and Detune beside it covers amounts smaller than a semitone. |
| Layer 3/Playback/Loop | Loop Mode | 529 | L3Lp Loop Mode | Select the Loop Mode for this layer. Floe can loop a portion of the sound for as long as you hold a note, so even a short sample can sustain indefinitely. Some Instruments come with loop points built in, while others let you set your own on the waveform. You can also turn looping off. There's 2 modes: 'standard' wrap-around loops jump from the loop end back to the start; 'ping-pong' loops bounce back and forth, alternating playback direction. The options that are available depend on the Instrument: library authors can provide built-in loops, allow or disallow custom loops, or require that certain sounds always loop. |
| Layer 3/Config | Key Range Low | 530 | L3 Key Range Low | This layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 3/Config | Key Range High | 531 | L3 Key Range High | This layer only plays within the given range of keys, letting you give each layer its own portion of the keyboard. Key Fade below softens the edges of the range, so the layer eases in and out instead of switching on abruptly. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 3/Config | Key Range Low Fade | 532 | L3 Key Range Low Fade | Key Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 3/Config | Key Range High Fade | 533 | L3 Key Range High Fade | Key Fade eases the layer in and out at the edges of its key range instead of letting it switch on abruptly. Both values are in semitones: the left one fades up from Range Low, the right one fades down from Range High. Give two layers overlapping fades and they crossfade into one another as you play up the keyboard. Tip: see each layer's range on the bar above the keyboard in the bottom panel. Hover it to enlarge it, and use the octave arrows beside the keyboard to scroll beyond the keys shown. |
| Layer 3/Config | Pitch Bend Range | 534 | L3 Pitch Bend Range | Pitch Bend Range sets how far the pitch wheel bends this layer, in semitones. Each layer has its own, so for example, a lead can bend a whole tone while the pad underneath can be set to zero to ignore the wheel entirely. Bending re-pitches the audio by speeding it up or slowing it down, so large bends will noticeably change the character of the sound. With MPE enabled, this governs the wheel on the master channel; the per-note bend of each individual note follows the range the controller asks for. |
| Layer 3/Config | Monophonic Mode | 535 | L3 Monophonic Mode | Monophonic decides what happens when notes on this layer overlap. Left off, the layer is polyphonic and every note you play gets a voice of its own; the other two modes hold it to one note at a time, in different ways. It's set per layer, so a monophonic lead can sit on top of a polyphonic pad in the same preset. The arpeggiator handles its own notes, so this has no effect while the arpeggiator is running on this layer. |
| Layer 3/Playback | Play Mode | 536 | L3 Play Mode | Select the Play Mode for this layer: the engine it uses to play its Instrument. Standard Playback plays each sample straight through: the playhead moves steadily from start to end, with options for looping and reversing along the way. The granular modes instead rebuild the sound from a stream of tiny snippets called grains. In Granular Playback, the point grains are drawn from moves through the sample at a rate you set with Speed, giving a time-stretch-like effect. In Granular Fixed, you place that point yourself with Position, letting you freeze on one part of the sample and explore its texture. |
| Layer 3/Playback/Granular | Length | 537 | L3Grn Length | Length sets how long each grain lasts, from a few milliseconds up to a second. Short grains chop the sound into a fine, buzzy texture that keeps little of the original's shape. Long grains preserve much more of the sample's natural character. Density and Smooth are both measured relative to Length, so changing it here changes how they feel too. |
| Layer 3/Playback/Granular | Speed | 538 | L3Grn Speed | Speed sets how fast the playhead travels through the sample in Granular Playback mode. Grains are drawn from wherever the playhead is. 100% is the sample's original speed. Turn it down to slow the sound to a crawl or stop it altogether, or up to race through at up to eight times normal speed. The playhead still respects the sample start, looping and Reverse settings. In Granular Fixed, this knob is replaced by Position. |
| Layer 3/Playback/Granular | Position | 539 | L3Grn Position | Position chooses where in the sample grains are drawn from, shown as the highlighted region on the waveform. Grains come from here for as long as you hold the note, so you can freeze on one moment of the sound and sustain it indefinitely. Tip: you can create movement with this parameter by setting the LFO's target to Grain Position, or by assigning this knob to a macro. |
| Layer 3/Playback/Granular | Density | 540 | L3Grn Density | Density sets how many grains overlap at once, relative to their Length. At 0%, each grain starts as the previous one ends, so they follow on one after another. Turning it up starts new grains sooner, stacking more and more of them on top of each other. Low values give an open texture where individual grains can be picked out. High values pile up so many grains that they smear into a thick, continuous wash. |
| Layer 3/Playback/Granular | Spread | 541 | L3Grn Spread | Spread widens the area of the sample that grains can start from. Each new grain begins somewhere between the playhead and a point up to this far past it, measured as a percentage of the whole sample. Small values keep every grain close to the playhead for a focused, precise sound. Large values scatter grains across a wide stretch of the sample. |
| Layer 3/Playback/Granular | Smooth | 542 | L3Grn Smooth | Smooth shapes the envelope of each grain: how gently it fades in and out, relative to its Length. At 0% grains start and stop abruptly, giving a hard, percussive edge. At 100% the fade-in and fade-out meet in the middle, so neighbouring grains blend into each other for a seamless texture. |
| Layer 3/Playback/Granular | Pan | 543 | L3Grn Pan | Pan randomises where each grain sits in the stereo field. Every new grain is given its own position, picked at random within the range you set here. At 0% every grain plays dead centre. At 100% grains can land anywhere from fully left to fully right, spreading the cloud from one side to the other. A quick way to create an interestingly wide stereo image. |
| Layer 3/Playback/Granular | Detune | 544 | L3Grn Detune | Detune randomises the pitch of each grain. Every new grain is nudged sharp or flat by a random amount within the range you set here. At 0% all grains play in tune. At 100% each grain can be up to a semitone sharp or flat. Small amounts thicken the sound like a chorus; larger amounts get progressively more smeared and out of tune. |
| Layer 3/Playback/Granular | Direction | 545 | L3Grn Direction | Direction gives each grain a chance of playing the opposite way to the main playhead. At 0% every grain follows the playhead's direction. At 100% each grain is equally likely to play forwards or backwards. In between, you can dial in a blend of the two for meandering, less predictable tones. |
| Layer 3/Playback/Granular | Harmony | 546 | L3Grn Harmony | Harmony gives each grain a chance of playing at a musical interval above or below the note you played, so a single note can bloom into a chord or a shimmering octave. At 0% every grain plays at the root. Turning it up shifts more of the grains, until at 100% every grain picks at random from the root and the intervals you've chosen. Choose which intervals are allowed with the Intervals menu next to this knob: pick a preset such as Octaves or Major Triad, or toggle individual semitones yourself. |
| Layer 3/LFO | Legacy Shape V2 | 547 | L3Lfo Legacy Shape V2 | Legacy LFO shape parameter (v2). Kept for backwards-compatibility with DAW automation |
| Layer 3/LFO | Target | 548 | L3Lfo Target | Choose the Target: what the LFO modulates. The modulation is applied relative to the target's current knob/slider. For example, when Volume is chosen, the movement will occur around wherever the layer's volume slider is currently set. Hover over each option for details. |
| Layer 3/Main/Filter | Resonance | 549 | L3Filt Resonance | Resonance emphasises the frequencies at the cutoff. At 0% the slope is smooth and rounded; at 100% it peaks by around 20 dB, without ever self-oscillating. For the band-pass, notch and band-shelving types it also narrows the band, and for Peak it sets the size of the boost. |
| Layer 3/Arp | Note Order | 550 | L3Arp Note Order | Order sets how the notes you're holding are shared out across the steps: climbing, falling, bouncing between the two, picked at random, or one of the less common shapes. Chord is the odd one out — it plays every held note together on each step, which is ideal for rhythmic stabs and percussion. Not available in Fixed Notes mode. |
| Layer 3/Arp | Trigger | 551 | L3Arp Trigger | Trigger decides what a new note does to a pattern that's already running. Free lets it carry on, so you can change chord underneath without breaking the groove. Retrigger restarts it from step 1 every time you press a note, which keeps the pattern locked to your playing. |
| Layer 3/Arp | Rate (Legacy) | 552 | L3Arp Rate (Legacy) | Legacy arpeggiator rate. Kept for backwards-compatibility with DAW automation |
| Layer 3/Arp | Length | 553 | L3Arp Length | Length sets how many steps the pattern runs through before it loops back to the start. Steps beyond the length are hidden from the sequencer but keep their settings, so you can shorten a pattern and lengthen it again without losing anything. |
| Layer 3/Arp | Arpeggiator Mode | 554 | L3Arp Arpeggiator Mode | Choose where the steps get their notes from. Played Notes arpeggiates whatever you're holding, giving each step one of those notes in the order set by Order. Fixed Notes ignores what you play and runs a sequence of notes you've set yourself, either by dragging each step's note or by capturing a performance with the Record button. |
| Layer 3/Arp | Humanise | 555 | L3Arp Humanise | Humanise loosens the pattern up by nudging each step's timing and velocity by a random amount. A few percent takes the machine-like edge off; higher settings give a much looser, hand-played feel, which suits percussion especially well. Steps are only ever pushed later, never earlier, and never by more than a fifth of a step. |
| Layer 3/Arp | Auto Rate | 556 | L3Arp Auto Rate | Auto Rate lets Floe pick the step rate so a sliced Instrument plays close to the speed it was recorded at, rather than leaving silent gaps between slices when your host tempo is a long way from the loop's own. While it's on, the rate Floe has chosen is shown in place of the Rate menu. The multiplier shifts that choice: 2x for double speed, 0.5x for half, with Dotted and Triplet variants for a different feel. Because the choice has to land on a tempo-synced division it moves in jumps as the tempo changes, and every layer using Auto Rate jumps at the same points so they stay in the same rhythmic relationship. |
| Layer 3/Arp | Polyrate | 557 | L3Arp Polyrate | Polyrate gives each octave of the notes you're holding its own speed, so a single chord can produce several interleaving rhythms at once. The octave starting at middle C plays at the Rate you've set, and the octaves above and below scale from there by the ratio you choose. Tip: hold two notes an octave apart to hear the effect at its clearest. |
| Layer 3/Arp | One Shot | 558 | L3Arp One Shot | With One Shot on, the pattern plays through once and stops rather than looping for as long as you hold the notes. It's handy for fills and one-off flourishes, or for letting a sliced loop play through exactly once. |
| Layer 3/EQ/Band 1 | Resonance | 559 | L3EqB1 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 3/EQ/Band 2 | Resonance | 560 | L3EqB2 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 3/Arp | Arpeggiator | 561 | L3Arp Arpeggiator | Switch on the arpeggiator to turn the notes you hold into a rhythmic pattern locked to your host's tempo. Each step retriggers this layer's Instrument exactly as if you'd played the note yourself, so the envelopes, filter, LFOs and effects all respond as normal. Every layer has its own arpeggiator, so you can run different patterns side by side. |
| Layer 3/LFO | Shape | 562 | L3Lfo Shape | Choose the Shape of the LFO. Alongside the classics there are a few more interesting options, such as random and plucky shapes. |
| Layer 3/EQ/Band 1 | Type | 564 | L3EqB1 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 3/EQ/Band 2 | Type | 565 | L3EqB2 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 3/EQ/Band 3 | Legacy Frequency | 566 | L3EqB3 Legacy Frequency | Legacy band 3 frequency parameter. Kept for backwards-compatibility with DAW automation |
| Layer 3/EQ/Band 3 | Resonance | 567 | L3EqB3 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Layer 3/EQ/Band 3 | Gain | 568 | L3EqB3 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Layer 3/EQ/Band 3 | Type | 569 | L3EqB3 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Layer 3/Main/Filter | Cutoff Frequency | 570 | L3Filt Cutoff Frequency | Cutoff Frequency sets where the filter takes effect. The filter envelope and the LFO sweep the cutoff around this value, so it's the centre of any modulation rather than the starting point. |
| Layer 3/EQ/Band 1 | Frequency | 571 | L3EqB1 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 3/EQ/Band 2 | Frequency | 572 | L3EqB2 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 3/EQ/Band 3 | Frequency | 573 | L3EqB3 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Layer 3/Main/Filter | Type | 574 | L3Filt Type | Select the filter type. Hover over the options in the menu for a description of each. |
| Layer 3 | Stereo Width | 575 | L3 Stereo Width | Stereo narrows or widens this layer's stereo image. Negative values pull it toward mono, positive values push it wider, and 0% leaves the sound as recorded. It works by splitting the sound into mid (what both channels share) and side (what differs between them), then rebalancing the two with a constant-power crossfade. At -100% only the mid remains; at +100% only the side, so anything dead centre disappears. Mono sounds have no side, so pushing to +100% silences them. |
| Layer 3/Config | MPE Press Target | 576 | L3 MPE Press Target | Press is the channel pressure, or aftertouch, that an MPE controller sends on each note's own channel. On most keyboards it follows how hard you're pushing into the key once it's sounding. Choose what it controls on this layer here, and how strongly with Amount beside it. Press rests at nothing and climbs from there, so it only ever adds to the destination you point it at. MPE has to be switched on in the Performance Controls panel before press does anything. |
| Layer 3/Config | MPE Press Amount | 577 | L3 MPE Press Amount | Amount sets how far press moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before press reaches its own, so you get the full effect from a lighter touch. |
| Layer 3/Config | MPE Slide Target | 578 | L3 MPE Slide Target | Slide is CC74, which an MPE controller sends on each note's own channel. On most keyboards it follows where your finger sits along the front-to-back axis of the key. Choose what it controls on this layer here, and how strongly with Amount beside it. Slide rests in the middle, so it pushes the destination either side of where you've set it. MPE has to be switched on in the Performance Controls panel before slide does anything. |
| Layer 3/Config | MPE Slide Amount | 579 | L3 MPE Slide Amount | Amount sets how far slide moves its destination, and a negative value flips the direction so the effect runs in reverse. Past 100% the destination reaches its limit before slide reaches its own, so you get the full effect from a smaller movement. |
| Layer 3/LFO | Time (Tempo Synced) | 580 | L3Lfo Time (Tempo Synced) | Time sets how long one LFO cycle lasts, as a note length at your DAW's tempo. 1/4 is a quarter note; a D on the end is dotted (one and a half times as long) and a T is triplet (two thirds as long). The LFO follows tempo changes, but it isn't locked to the bar: each cycle starts from the note, as set by Mode. |
| Layer 3/Arp | Rate | 581 | L3Arp Rate | Rate sets how long each step lasts, synced to your host's tempo. Together with Length it decides how long the whole pattern takes to come round — eight steps at 1/8 fills one bar of 4/4. The T and D suffixes are triplet and dotted divisions, useful for swung or lopsided patterns. |
| Layer 3 | Pitch Semitones | 582 | L3 Pitch Semitones | Pitch moves this layer up or down in semitones. This works by speeding up or slowing down the audio. Tip: for a multisampled Instrument, you might get better results from Transpose on the CONFIG tab. It changes which samples are played rather than processing them, which can sound more natural. |
| Layer 3/Playback/Granular | Variation | 583 | L3Grn Variation | Variation decides whether each note scatters its grains differently or plays back the exact same grains every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern of grains and save it with the preset. Open the menu and hover over each option for details. |
| Layer 3/Playback/Granular | Seed | 584 | L3Grn Seed | Seed picks which pattern of grains repeats. Try a few numbers until you find one you like: it's saved with the preset, so the grains you choose are the grains everyone hears. Set Variation to one of the Identical options for this to take effect. |
| Layer 3/LFO | Variation | 585 | L3Lfo Variation | Variation decides whether the random shapes move differently on each note or play back the exact same pattern every time. Different on every note suits most sounds, while the Identical options let you capture a particular pattern and save it with the preset. In Free mode, a note that joins already-sounding notes follows their pattern. Open the menu and hover over each option for details. |
| Layer 3/LFO | Seed | 586 | L3Lfo Seed | Seed picks which random pattern repeats. Try a few numbers until you find one you like: it's saved with the preset, so the movement you choose is the movement everyone hears. Set Variation to one of the Identical options for this to take effect. |
| Layer 3/Playback/Granular | Share Grains | 587 | L3Grn Share Grains | Share Grains keeps the number of grains the same whether you play one note or a chord, so the sound keeps the same density however many notes you hold. Each grain plays from one of the held notes, weaving the chord's pitches together. At low Density you can hear the grains hop between the notes of the chord. |
| Effect/Distortion | Legacy Type | 3 | Dist Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Distortion | Drive | 4 | Dist Drive | Drive sets how hard the signal is pushed into the Type's shaping curve, and is the main control for how much distortion you hear. For the Mangle types it also moves the effect itself, so the character changes as well as the intensity. |
| Effect/Distortion | On | 5 | Dist On | Enable/disable this effect. |
| Effect/Bitcrush | Legacy Bits | 6 | Bitc Legacy Bits | Legacy bits parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Bitcrush | Legacy Sample Rate | 7 | Bitc Legacy Sample Rate | Legacy sample rate parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Bitcrush | Legacy Wet | 8 | Bitc Legacy Wet | Legacy processed-signal volume. Kept for backwards-compatibility with DAW automation |
| Effect/Bitcrush | Legacy Dry | 9 | Bitc Legacy Dry | Legacy unprocessed-signal volume. Kept for backwards-compatibility with DAW automation |
| Effect/Bitcrush | On | 10 | Bitc On | Enable/disable this effect. |
| Effect/Compressor | Legacy Threshold | 11 | Comp Legacy Threshold | Legacy threshold parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Compressor | Legacy Ratio | 12 | Comp Legacy Ratio | Legacy ratio parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Compressor | Gain | 13 | Comp Gain | An additional control for volume after compression. |
| Effect/Compressor | Auto Gain | 14 | Comp Auto Gain | Automatically re-adjust the gain to stay consistent regardless of compression intensity. |
| Effect/Compressor | On | 15 | Comp On | Enable/disable this effect. |
| Effect/Filter | On | 16 | Filt On | Enable/disable this effect. |
| Effect/Filter | Legacy Cutoff Frequency | 17 | Filt Legacy Cutoff Frequency | Legacy cutoff parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Filter | Legacy Resonance | 18 | Filt Legacy Resonance | Legacy resonance parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Filter | Legacy Gain | 19 | Filt Legacy Gain | Legacy gain parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Filter | Legacy Type | 20 | Filt Legacy Type | Legacy type parameter. Kept for backwards-compatibility with DAW automation |
| Effect/StereoWiden | Width | 21 | Ster Width | Width narrows or widens the stereo image. Negative values pull the sound towards mono, positive values push it wider, and 0% leaves it as it is. It rebalances the mid (what both channels share) against the side (what differs between them), so at -100% only the mid is left, and at +100% only the side, which makes anything dead centre disappear. Tip: each layer has its own Stereo control if you want to widen just one of them. |
| Effect/StereoWiden | On | 22 | Ster On | Enable/disable this effect. |
| Effect/Chorus | Rate | 23 | Chr Rate | The Rate sets how quickly the pitch drifts up and down. Slow rates give a gentle swelling movement, while faster rates become a shimmering warble. |
| Effect/Chorus | Legacy High-pass | 24 | Chr Legacy High-pass | Legacy high-pass parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Chorus | Depth | 25 | Chr Depth | The Depth sets how far the pitch drifts away from the original. Small amounts thicken the sound, while larger amounts give an obvious, tape-like wobble. At zero, the delayed copies are still there, adding a static colouration. |
| Effect/Chorus | Legacy Wet | 26 | Chr Legacy Wet | Legacy processed-signal volume. Kept for backwards-compatibility with DAW automation |
| Effect/Chorus | Legacy Dry | 27 | Chr Legacy Dry | Legacy unprocessed-signal volume. Kept for backwards-compatibility with DAW automation |
| Effect/Chorus | On | 28 | Chr On | Enable/disable this effect. |
| Effect/Filter | Resonance | 29 | Filt Resonance | Resonance emphasises the frequencies right at the cutoff, adding a peak there on the pass filters. For Band-pass and Notch it narrows the band, for Peak it tightens the boost, and for the shelves it steepens the corner. |
| Effect/Filter | Gain | 30 | Filt Gain | Gain sets how far the Peak and shelf types boost or cut around the cutoff. |
| Effect/StereoWiden | Mode | 31 | Ster Mode | Mode sets how the widening is done. Hover over the options in the menu for a description of each. |
| Effect/StereoWiden | Bass Mono | 32 | Ster Bass Mono | Bass Mono sets the point below which the sound is summed to the centre. Holding the low end in the middle keeps kicks and basslines solid, and stops them losing power on mono systems. The two bands are split with a 24 dB per octave Linkwitz-Riley crossover, so they recombine without a dip around the crossover point. |
| Effect/Compressor | Type | 33 | Comp Type | The compressor algorithm to use. The Vintage type has a bit of character, and automatically set the attack and release. The Digital type offers more precision. |
| Effect/Compressor | Attack | 34 | Comp Attack | How quickly the compressor responds to a rise in level. |
| Effect/Compressor | Release | 35 | Comp Release | How quickly the compressor recovers after the level drops. |
| Effect/Compressor | Mix | 36 | Comp Mix | Blend between the dry input and the compressed signal. |
| Effect/Convolution Reverb | Legacy High-pass | 65 | Conv Legacy High-pass | Legacy high-pass parameter. Kept for backwards-compatibility with DAW automation |
| Effect/Convolution Reverb | Legacy Wet | 66 | Conv Legacy Wet | Legacy processed-signal volume. Kept for backwards-compatibility with DAW automation |
| Effect/Convolution Reverb | Legacy Dry | 67 | Conv Legacy Dry | Legacy unprocessed-signal volume. Kept for backwards-compatibility with DAW automation |
| Effect/Convolution Reverb | On | 68 | Conv On | Enable/disable this effect. |
| Effect/Reverb | Decay Time | 69 | Rvrb Decay Time | The Decay Time sets how long the tail takes to fade away once a sound stops. It holds steady whatever the Size, so you can choose the length of the reverb and the character of the space separately. |
| Effect/Reverb | Pre Low-pass Cutoff | 70 | Rvrb Pre Low-pass Cutoff | The Pre LP is a low-pass filter cutoff for rolling the highs off the signal on its way into the reverb, for a darker, more distant space. The dry signal keeps its full range. |
| Effect/Reverb | Pre High-pass Cutoff | 71 | Rvrb Pre High-pass Cutoff | The Pre HP is a high-pass filter cutoff for rolling the lows off the signal on its way into the reverb, keeping the tail clear so the bass stays tight and centred. The dry signal keeps its full range. |
| Effect/Reverb | Low-shelf Cutoff | 72 | Rvrb Low-shelf Cutoff | The Lo-Shelf sets the frequency below which the reverb tail is cut by the Lo-Gain amount. Turn Lo-Gain down to hear it work. |
| Effect/Reverb | Low Gain | 73 | Rvrb Low Gain | The Lo-Gain sets how much the reverb tail is cut below the Lo-Shelf frequency. The cut builds up as the tail recirculates, so the low end thins out as the reverb fades - handy for stopping long tails clouding the bass. |
| Effect/Reverb | High-shelf Cutoff | 74 | Rvrb High-shelf Cutoff | The Hi-Shelf sets the frequency above which the reverb tail is cut by the Hi-Gain amount. Turn Hi-Gain down to hear it work. |
| Effect/Reverb | High Gain | 75 | Rvrb High Gain | The Hi-Gain sets how much the reverb tail is cut above the Hi-Shelf frequency. The cut builds up as the tail recirculates, so the highs die away first, just as soft furnishings absorb them in a real room. |
| Effect/Reverb | Chorus Amount | 76 | Rvrb Chorus Amount | The Depth sets how far the reverb's reflections drift, smearing the resonances that build up in the tail. A little stops long tails ringing; more gives an obvious shimmer and movement. |
| Effect/Reverb | Chorus Frequency | 77 | Rvrb Chorus Frequency | The Mod Rate sets how quickly the drift set by Depth moves through the tail. Very slow rates give a gentle, breathing wash, while faster rates add a distinct warble. |
| Effect/Reverb | Size | 78 | Rvrb Size | The Size scales the spacing of the simulated reflections, setting how large the space feels. Small values pack them together for a boxy, coloured character; large values spread them out for something open and airy. |
| Effect/Reverb | Delay | 79 | Rvrb Delay | The Predelay holds the reverb back for a moment so the dry sound is heard on its own first. Short amounts keep the sound upfront and defined, while longer amounts push the walls further away. |
| Effect/Reverb | Mix | 80 | Rvrb Mix | Blend between the dry input and the reverb signal. |
| Effect/Reverb | On | 81 | Rvrb On | Enable/disable this effect. |
| Effect/Phaser | Feedback | 82 | Phs Feedback | Feedback routes the phased signal back into the filters, sharpening the peaks and deepening the notches. Small amounts keep it as a gentle swoosh, while higher amounts give the sweep a resonant, whistling edge. |
| Effect/Phaser | Mod Rate | 83 | Phs Mod Rate | The Rate sets how quickly the peaks sweep up and down the frequency range. Slow rates give a gentle, drifting movement, while faster rates turn the sweep into a warble. |
| Effect/Phaser | Center Frequency | 84 | Phs Center Frequency | Freq sets the centre of the sweep: the frequency that the peaks and notches travel around. Keep it low for a deep, throaty movement, or raise it to place the phasing amongst the brighter harmonics. |
| Effect/Phaser | Shape | 85 | Phs Shape | Shape sets how many peaks and notches are carved into the sound. Turned down there's a single broad one for a soft, vowel-like sweep; turned up there are more of them stacked up the spectrum for a richer, more obvious phasing. |
| Effect/Phaser | Mod Depth | 86 | Phs Mod Depth | The Depth sets how far the peaks travel either side of the Freq setting. Small amounts give a narrow, shimmering movement, while larger amounts sweep across the whole spectrum. Tip: with Depth all the way down the peaks hold still, leaving a fixed colouration that you can sweep by hand with Freq. |
| Effect/Phaser | Stereo Amount | 87 | Phs Stereo Amount | Stereo offsets the left and right sweeps from each other so the movement drifts across the stereo image. At zero both channels sweep together; at maximum they sweep in opposite directions, for a wide, swirling feel. |
| Effect/Phaser | Mix | 88 | Phs Mix | Blend between the dry input and the phased signal. |
| Effect/Phaser | On | 89 | Phs On | Enable/disable this effect. |
| Effect/Delay | Mode | 90 | Dly Mode | Mode sets how the repeats move around the stereo image. Hover over the options in the menu for a description of each. |
| Effect/Delay | Filter Cutoff | 91 | Dly Filter Cutoff | Filter sets the centre of a band-pass that the repeats run through, with Spread setting how wide that band is. The dry signal is left untouched. It sits inside the feedback loop, so every repeat is filtered again and the echoes thin out as they fade. |
| Effect/Delay | Filter Spread | 92 | Dly Filter Spread | Spread sets how wide the repeats' filter band is. Wide open leaves them close to the original sound; narrowed, they squeeze towards the Filter frequency, losing a little more of the top and bottom ends with every pass. |
| Effect/Delay | Time Left (ms) | 93 | Dly Time Left (ms) | The gap between the repeats in the left channel, set freely in milliseconds. Tip: very short times stop sounding like separate echoes and become a metallic, resonant tone instead. |
| Effect/Delay | Legacy Time Right (ms) | 94 | Dly Legacy Time Right (ms) | The gap between the repeats in the right channel, set freely in milliseconds. It's unused in Mono mode, where both channels follow Time L. |
| Effect/Delay | Time Left (Tempo Synced) (Legacy) | 95 | Dly Time Left (Tempo Synced) (Legacy) | Legacy left delay time. Kept for backwards-compatibility with DAW automation |
| Effect/Delay | Time Right (Tempo Synced) (Legacy) | 96 | Dly Time Right (Tempo Synced) (Legacy) | Legacy right delay time. Kept for backwards-compatibility with DAW automation |
| Effect/Delay | On | 97 | Dly On | Enable Tempo Sync to set the delay times as note lengths that follow the host's tempo, keeping the repeats in time with your track. With it off, the times are dialled in freely in milliseconds. |
| Effect/Delay | Mix | 98 | Dly Mix | Blend between the dry input and the delayed signal. |
| Effect/Delay | On | 99 | Dly On | Enable/disable this effect. |
| Effect/Delay | Feedback | 100 | Dly Feedback | Feedback sets how long the echoes trail on for: low amounts give a handful of repeats, while high amounts carry on long after the note has gone. It works by feeding each repeat back in to make the next one. |
| Effect/Filter | Type | 105 | Filt Type | Select the filter type. Peak, Low-shelf and High-shelf bring in the Gain knob, letting you boost as well as cut. |
| Effect/Filter | Cutoff Frequency | 106 | Filt Cutoff Frequency | Cutoff sets where the filter does its work: the point the pass filters roll off from, the centre of the band for Band-pass and Notch, or the corner for the shelves. |
| Effect/Chorus | High-pass | 107 | Chr High-pass | Remove low frequencies from the chorused copies. The dry signal is unaffected. Raise this to keep the bass tight and free from movement. |
| Effect/Convolution Reverb | High-pass | 108 | Conv High-pass | Use the high-pass to roll off the low end of the reverb to avoid muddy bass. It applies to the reverbed signal alone, before the Mix blend. |
| Effect/Bitcrush | Mix | 109 | Bitc Mix | Blend between the dry input and the bitcrushed signal. |
| Effect/Bitcrush | Output | 110 | Bitc Output | Output level after the mix. |
| Effect/Chorus | Mix | 111 | Chr Mix | Blend between the dry input and the chorused signal. |
| Effect/Chorus | Output | 112 | Chr Output | Output level after the mix. |
| Effect/Convolution Reverb | Mix | 113 | Conv Mix | Blend between the dry input and the reverb signal. |
| Effect/Convolution Reverb | Output | 114 | Conv Output | The effect's output level, applied after the Mix blend. |
| Effect/Distortion | Mix | 115 | Dist Mix | Blend between the dry input and the distorted signal. Backing it off keeps the clarity of the original sound with the distortion sitting underneath it. |
| Effect/StereoWiden | Mix | 116 | Ster Mix | Blend between the dry input and the stereo-widened signal. |
| Effect/Filter | Mix | 117 | Filt Mix | Blend between the dry input and the filtered signal. |
| Effect/Compressor | Threshold | 118 | Comp Threshold | The threshold that the audio has to pass above before the compression should start taking place. |
| Effect/Compressor | Ratio | 119 | Comp Ratio | The intensity of compression (high ratios mean more compression). Above around 2:1 begins to make the pumping effect much more noticable. |
| Effect/EQ | On | 120 | Eq On | Enable/disable this effect. |
| Effect/EQ | Mix | 121 | Eq Mix | Blend between the dry input and the equalised signal. |
| Effect/EQ/Band 1 | Type | 122 | EqB1 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Effect/EQ/Band 1 | Frequency | 123 | EqB1 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Effect/EQ/Band 1 | Resonance | 124 | EqB1 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Effect/EQ/Band 1 | Gain | 125 | EqB1 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Effect/EQ/Band 2 | Type | 126 | EqB2 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Effect/EQ/Band 2 | Frequency | 127 | EqB2 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Effect/EQ/Band 2 | Resonance | 128 | EqB2 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Effect/EQ/Band 2 | Gain | 129 | EqB2 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Effect/EQ/Band 3 | Type | 130 | EqB3 Type | Choose the shape of this band: a peak or shelf for boosting and cutting, a notch for removing a narrow slice, or a pass filter for rolling off one end of the spectrum. Only the Peak, Low-shelf and High-shelf types use the Gain knob; with the others it's inactive. |
| Effect/EQ/Band 3 | Frequency | 131 | EqB3 Frequency | Frequency sets where this band does its work: the centre of a peak or notch, the corner of a shelf, or the cutoff of a pass filter. |
| Effect/EQ/Band 3 | Resonance | 132 | EqB3 Resonance | Resonance sets how tightly the band is focused. For the Peak and Notch types it's the width, going from broad and gentle to tight and focused. The shelves use it to steepen the transition at their corner, and the pass filters use it to add a peak at the cutoff. |
| Effect/EQ/Band 3 | Gain | 133 | EqB3 Gain | Gain sets how far this band boosts or cuts at its frequency. Only the Peak, Low-shelf and High-shelf types use Gain. The notch and pass filters always cut by their own fixed shape, so with those the knob is inactive. |
| Effect/Limiter | On | 140 | Lmtr On | Enable/disable this effect. |
| Effect/Limiter | Mix | 141 | Lmtr Mix | Blend between the dry input and the limited signal. |
| Effect/Limiter | Gain | 142 | Lmtr Gain | Boost the level going into the limiter. The harder you push, the more it's limited, making the sound louder and denser. |
| Effect/Limiter | Ceiling | 143 | Lmtr Ceiling | The level the output is never allowed to exceed. Leaving a small margin below 0 dB gives headroom for whatever comes after Floe. |
| Effect/Delay | Time Left (Tempo Synced) | 146 | Dly Time Left (Tempo Synced) | The gap between the repeats in the left channel, as a note length that follows the host's tempo. |
| Effect/Delay | Time Right (Tempo Synced) | 147 | Dly Time Right (Tempo Synced) | The gap between the repeats in the right channel, as a note length that follows the host's tempo. It's unused in Mono mode, where both channels follow Time L. |
| Effect/Distortion | Auto Gain | 148 | Dist Auto Gain | Enable Auto Gain to hold this Legacy type's loudness steady as Drive is increased; it's the same compensation that the Bite and Mangle types always use. Presets made before Floe had this switch load with it off, so they sound just as they were made. |
| Effect/Distortion | Punish | 149 | Dist Punish | Punish stacks extra distortion stages after the first, each one driven harder than the last, for a denser, grittier, more compressed edge. Drive sets how hard the signal hits the first stage; Punish sets how much is piled on top. |
| Effect/Distortion | Tilt EQ | 150 | Dist Tilt EQ | Tilt the tone going into the distortion. Positive lifts the highs so they saturate more for a brighter result; negative lifts the lows for a warmer, fatter drive. |
| Effect/Distortion | Type | 151 | Dist Type | The Type sets the character and flavour of the distortion. The Bite types saturate and thicken the sound; the Mangle types tear it apart into something more extreme. The Legacy types are the original algorithms from Floe's early days, kept so that older presets still sound as they were made. |
| Effect/Distortion | Gain | 152 | Dist Gain | If needed, you can adjust the level of the distorted signal, applied after all the shaping and before the Mix blend. This is a flat adjustment separate from 'Auto Gain' — which smartly counteracts any change in perceived loudness as you turn up the Drive or Punish. |
| Effect/Bitcrush | Bits | 153 | Bitc Bits | Reduce the bit depth of the signal, adding a gritty digital noise that's most obvious in quiet passages and tails. At the lowest settings quiet signals quantise to silence, so feed the effect hot. |
| Effect/Bitcrush | Sample Rate | 154 | Bitc Sample Rate | Reduce the sample rate by holding each sample for longer. Lower rates fold high frequencies back down into ringing, metallic aliasing - the sound of early samplers and retro hardware. |
| Master | Volume | 0 | Mst Volume | The Master Volume is the final stage of Floe's signal chain: it sits after the effects rack, so it sets the overall level of everything just before the audio leaves Floe. |
| Master | Legacy Velocity To Volume Strength | 1 | Mst Legacy Velocity To Volume Strength | Legacy parameter. The amount that the MIDI velocity affects the volume of notes; 100% means notes will be silent when the velocity is very soft, and 0% means that notes will play full volume regardless of the velocity |
| Master | Timbre | 2 | Mst Timbre | Sweep between an instrument's crossfade layers, such as soft-to-hard or dark-to-bright variations of the same sound. Only instruments that were built with crossfade layers respond to this knob; they are highlighted while you drag it. If none of the loaded instruments have crossfade layers, the knob is inactive. |
| Macro | 1 | 101 | 1 | A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it. |
| Macro | 2 | 102 | 2 | A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it. |
| Macro | 3 | 103 | 3 | A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it. |
| Macro | 4 | 104 | 4 | A macro is a single knob that moves one or more other parameters at once. Preset authors usually set these up and give them custom names, so each macro shapes the sound in a way that's tailored to that particular preset. If you want to set up your own, go to the Layers or Effects page and open the MACROS tab in the bottom panel. There you can choose what each macro controls and rename it. |